Maxon feature iterates these days with releases due to subscription. Cloth, Sim, Pyro etc all where updated after release frequently over 2-4 releases.
I am investing some time into a Lumen Rendering workflow as well right now. The fact that you see what you get in the final image is such a workflow boost it is amazing. Makes up for some Unreal quirks in building projects
What exactly is wrong? The blur of the red box?
Cannot reproduce your error in 2024.1 or 2024.2. The image here is correct. Blur on moving and no blur on static?
Yeah 3dsmax is the leading modeller out there for sure.
The select elements is great yes. The C4D workaround would be to enable "select cuts" in line cut tool and use "fill selection" (U~F). Or select the loop and fill select if you haven't stored the edge selection for later.
Rope_with_Rigidbody_Weight_hanging.c4dHere is a basic file. Play with the settings in the tags and global sim settings.
Rope is belted to animated cube. Rigid body is pinned to rope via connector
The denosier needs to be balanced against sampling for details like Mash describes above so accurately. These are state of the art render optimizations in the year 2023 which make Octane what it is. Octane is the master of high end algorithms combined with rendering shortcuts. The genius of Otoy was their balancing of all the tricks under the hood which made it the renderer so fast to kick off the age of GPU rendering. Throwing it away takes the strength of Octane away.
Maxon is implementing multiple of Octane's approaches into RS already and even more to come. For example RS RT's new experimental implementation of pixel based displacement mapping is basically the technique Octane uses for years so efficiently.
You don't use coherent ratio, no adaptive sampling, no denoiser and no multi GPU rendering. Gi clamp is too high for that scene. These are non optimizedrender settings. Sorry
You are right....I guess to avoid the stretching one needs to build a cloner inside the nodes that operates on the cube directly and not on the frame in the end?
A capsule like that? User the User data slider for frame size. If someone knows how to propagate the float node input as user data slider without xpresso I would love to know!
Frame Box.c4d
Switch off splines and Joint visibility to get speed up effects in viewport for rigging. I had 8 rigged charcters in a scene animateing at 8-10 FPs. That was simply impossible before 2024. Overall the speed ups differ vastly. Sometimes 1-2 fps. Sometimes 20-30 fps.
Which C4D Version and which RS version are you using? I cannot replicate the issue here in 2024 and 2023. Have you tried to clean the RS Caches for example?
There is an issue with texture streaming into RS RV sometimes. Maybe that happened here with the Noises? Did you update the RV scene multiple times with the Refresh IPR Icon function?
Overall that is a really strange bug
Because Ptex proved to b a production nightmare. No way to edit the textures in 2D image editing software. UV based textures offer both 2D and 3D painting. UVs are also used in Rigging partly for data transfer between meshes and offer projection to multipe different resolutions. Ptex is resolution dependent.
See this file:
- ObjectID in Redshift Object Tag set to 1
- RS AOV Manager in Render settings: Puzzle Matte with ObjectID Red channel set to 1
- If you want a B/W mask set Grenn and Blue channles in AOV to 1 as well
Red Matte RS.c4d