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zeden

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Everything posted by zeden

  1. Even with current retopo tools the translation of CAD data into clean polygon edge flow keeping sharp edges and quads is still a gap in the field. Plasticity looks great. Like it learned from the UX flaws of Moi.
  2. Mixamo Pipeline as well (a niche thing but was importatn for me) The most noticable are the new GUI and Data handling. R25 is waaay faster than R20 in that regard. And the UV tools yes Are here people who constantly model with Volume Mesher? There a quite a lot of usefull things but is astonishing how few of these things really have an impact on everyday work. I recently talked to a collegue and realized the main aspect that changed my work in C4D in the last 5 years is the use of an external GPU Renderer which was the big last "revolution" workflow wise because realtime look dev is so importatn. Maybe Stack and Nodes are the next. But they have to design Nodes more towards a Xpresso 2 and not into a visual coding system for coders.
  3. So it takes 15 minutes every two years to update yourself on the new Adobe features :))
  4. Interesting. We have the same perception. C4D's product design took a new direction for sure.
  5. Can Embergen import obj files as obstacles for fire and smoke?
  6. Yeah I am also waiting for a more flexible subdiv node
  7. You are probably facing a IK chain problem with your legs: -I can see the legs are coming in completely straight (the same happens with Mixamo Rigs in base pose). For proper IK to work C4D must determine a slight bend in the legs to check in which direction the IK system has to be set up. It needs an angle to calculate the direction of the ik bend. - Since your char is lacking the angle in the legs you might want to check for a null object called "..._pole" or so. See how that behaves and we maybe can help you further. Other than that I cannot help without the file....
  8. Precise curves is not Zbrush's strength and is a bit annoying yes. Did you use Cuttoff tool in 3D Coat? That looks cool
  9. What are you struggeling with? Precise curves?
  10. Hi Bigor, Zbrush 2022 update is having the tools you want: Alternatively you can use booleans as well And here a setup video for 3D printing pipeline using Scale master and 3d Print Hub inside Zbrush
  11. I went to sub a year ago and Maxon said my current perpetual R19 is still valid if I ever cancel the sub.
  12. Plane Size from Texture.c4d I want to feed the texture into plane size as well as into the Material Color channel. Is that possible?
  13. Check this out for a little example. Auto Retopo and Photoshop like selection Tools as modeling workflow. This is an example of the crazy tools in Zbrush nobody else has in that quality and fluidity. And it also shows how Zbrush is kind of different from the rest.
  14. Just an advice if you are developing a product or service: never listen to Social Media. Only the angry ones post there. The happy ones never post. As seen in the twitter thread of pixologic: maybe 70 voice angry opinions and create a frustrated impression. But also almost 460 like the announcement thread. So what to make of it?
  15. We can only hope for Zbrush inside C4D! And Redshift inside Zbrush! And a new Gui with OM in Zbursh! 😉
  16. Yes that is a shock. For me a good one because I have both 😉
  17. Could you help me please with this setup? The texture is not rendering. Any idea why? Thank you!
  18. Thx a lot! But this whole Nodes system is overcomplicated to no ends. Completely unituitiv.
  19. How designate to Start node? Sorry I do not find a way to do it... Do you have a screenshot, please?
  20. Awesome thank you. But when I implement a texture image instead of color nothing is shown. Do I need to convert the texture before feeding it into Material Parametrization?
  21. Hi, how can I feed Nodes output into a material channel like color, reflection, bump, normal etc. from an assigned material? Is there a way?
  22. Hi thanks for the answer! But I am only looking for a an automated model sheet setup. I basically only need the proportions width/height coreectly so my plane can be used as BG object for modelling
  23. Hi, I want to create an asset where I can have a plane with a material and if I load a texture into color channel the plane adjusts to bitmap size proportionally. Is that possible? I see that width and height can be read from a texture but how do I translate it into plane width and height? Thx
  24. That viewport performance is stunning. As if there was no data at all but it is a massive amount. I hope they manage to implement the algos in the rest of the software. Awesome!
  25. I expected it to be very complicated at the moment. Thank you
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