Hi Jops,
yes I have. See how the Fillet is exported as FBX. Have you ever had the task to unwrap a mesh with dozens and dozens of Bevels like that? It is nightmare. Basically needs manual retopo first
That is why all VFX and Games do not use CAD and still do quad poly modeling. Because even when the modeling is super fast, the hell beginns with UVWs and Deformations