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zeden

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Everything posted by zeden

  1. I agree. Support disagrees. You might want to track that internally with devs? In my opinion the node is no help in most cases with that current functionality
  2. I am starting to spam this subforum but here is another strange thing: The delete modifier reads the index number of the base object not the current index number from the stack. That does not make sense...Polygon Index.c4d
  3. Another one: can I set an edge cut between two vertives?
  4. Hi, is there a way to bridge edges or polys in Scenen nodes?
  5. Despite the fact about the constant whining on the forums about C4D and that it was considered an amateur tool a decade ago it has now outlived a good number of competitors.
  6. Works beautifully! Not really intuitive but it's working. Thx!
  7. Hi, what needs to be done to apply multiple deformers on an object? This setup here is putting out an Object for every Effector Op (not wanted here):
  8. Thank you. But just another example of Scene nodes being detached from core C4D after like 5 years in development. Why have a different name? Pain point. It doesn't make any sense to users
  9. Is there a way to make edge selection from phong angle in scene nodes?
  10. 1) Render both "Main" and "Beauty" AOV. Use "subtract" layer mode to control strength of PostFX 2) The backplate colors being off is an issue I'd like to find a solution as well. Haven't so far. Would do it in Post
  11. Liquids, Realtime Rendering and Bodypaint update.
  12. I tried those tools a few month ago and 70% of output was garbage. Maybe they are getting better now.
  13. Moves was broken in several versions. Ask support which ones.
  14. It took Maxon some time to understand the real potential of fields. I guess the plugin was one of the eye openers that fields could be more than a mogrpah feature but a new core procedural system. It is a bitter pill for the plugin devs for sure but to be honest for 99% of users a great step to implemenet it in the core version.
  15. The new Transfer Attribute features in C4D can do that. Zbrush as well. See here from minute 19:00 on: https://www.youtube.com/watch?v=S6Oq4Xnc-AU
  16. So many cool setups! Is there a way to show the live animation in viewport?
  17. DIdn't want to hijack your thread. I will try :)
  18. For example the sphere still rolls when I delete the keys. Memory node bug?
  19. Where did it fail? What kind of animation do you have? What kind of objects are animated?
  20. Thx for the info. Another thing is that Hardware Raytracing can increase preparation times. For previews one might disable it for speed up
  21. To the realtime discussion as someone who just burned 2K EUR on a Renderfarm with broken renderings. This was 10 years ago: Go figure where it could have been today. Pixelberg was a huge chance Maxon missed back in the day. This is 4-5 years ahead of Eevee. The guy also relesead a normal editing tool a decade ago. He was a game TD who tried to bring realtime workflows to C4D and disappeared with R18 becasue he thought Maxon would go realtime with viewport rendering. Pixelberg needed a lot of work but it also used PBR game maps from Unreal and Unity so you had equal look in all three. Was a cool effort
  22. Hi, I have 2 Cloner systems and I want to animate cloner Position 1 to Cloner Position 2 using Inheritance Effector and some fields for fanciness. Let objects fly into frame into a specific final rest order in artistic words. Customer now wants the flying along a curved path. Anybody an idea how to make this setup combine with a align along spline path? It seems trivial but is not I guess....? Do I need a 3rd Cloner in object mode along a spline and inherit to that inbetween? Thank you! Cloner_Inherit.c4d
  23. The easy way in C4D: unsing Step mode in Fcurves and offset repeatTicking clock.c4d
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