davetwo
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Everything posted by davetwo
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Slightly off topic as I dont know the nature of the scene - but if it has "10,000+ elements'' i''d suggest looking at your import options to get the number down. (Sometimes CAD will import as thousands of different surfaces if you have the wrong option selected - whereas by layer/topology etc 'may make it into sensible forms)
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Thanks everyone for the replies. Kinda echoes what I hear elsewhere (there seems to quite a bit of grumbling on the RS forum about bugs ATM). But I'm always surprised that so many people mention Octane being faster, as I thought the was Redshift's USP. Interesting times.
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The render wars explosion of a few years ago seems to have died down a bit. And I was wondering about peoples opinions on the big 2 GPU renderers looking ahead. Is reshift gradually going to become dominant as the integration with C4D becomes closer, and as it is used in more non-C4D pipelines? Will Octane become more of a niche c4d thing? Or will users begrudgingly need to use both. Do the old tropes still hold true (Octane easier and better looking, Redshilft more adaptable and faster)? Is redshift stumbling in its development, or keeping a good trajectory? Interested in the communities opinions. (Personally, I stopped using Octane a few years ago as Corona simply worked better for my needs, but I'm always keeping an eye on a second renderer for compatibility and speed purposes).
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Perhaps I'm in a minority of users. But I need to switch licences between machines very regularily. Frankly it's an unneccessarily long process. Currently I'm bounced to the licence manager - then to the Maxon App - and then to the online My Maxon page to release the licence. Then the whole sequence in reverse to get back to open and assign the licence. Does anyone have an idea how to streamline this? Are there plans to make it make it completely in the app like the creative cloud app from Adobe?
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Better way to animate? Using the dope sheet and re-timing animation...
davetwo replied to Lasse Leon's topic in Cinema 4D
I remembered this thread from ages ago and spent ages trying to find it again for Mash's tips. As a not very experienced animator, I also would like to bump the thread again in case anyone has any solutions for the keyframe clutter noted by KEPPN here: Here's hoping theres a solution?? -
I'm having difficuly understanding what you are confused by. You can't get the transparency to work without an apha? The decal didn't render? Or what? Learning how to do something is not F'ing about. The Corona decal works just fine. You don't need selections - it's not a replacement for making UVs and labels the normal way. Think of it as its own object that can (flat) project an image across one or multiple objects at once. If you don't want it to effect something you can exclude that in the decal object settings.
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I'd be really interested to see it too, as i needed to make an oval woven rug recently. Very lilke the round one above. My results were terrible comapred to yours 😳.
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Ah - totally missed that. Thanks. Strange how you can look and not see sometimes!
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Hi - I've been quite happily using a workflow where I take a deformer, rotate it to the orientation I need, then child it to the geommetry and click 'fit to parent'.* It worked fine in using R21 and previous versions. But I recently started using 2023, and notice that the 'fit to parent' command now resets the deformenr to its default position. Assuming its not just me - is this a bug? Or is there a way of switching back to the old behaviour? *Imagine taking a cylnder primitive where you want to use the bend deformer to make a corner at from the bottom. Fit to parent now flips the bend deformer back to make the corner at the top.
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Legal question regarding NDA and a use of an animation in my portfolio
davetwo replied to hyyde's topic in Discussions
Everyone just carpetbombs NDAs these days. That doesn't necessarily mean that the NDA is itself totally legal. Quite often they enfringe on employmemt legislation etc. So long as the work has (definitely) been publiclty released, then just show it. -
Hi, after many years ticking along quite nicely with R21, i'm toying with subbing , as I will be doing more work on a M2 macbook pro. R21 seems to run OK on it, but obviously the old versions are not written to use apple silicon properly. I don't want to lock myself into the sub if it means losing access to my files though. So assuming I'm not using any (or many) of the newer features. Will newly created files still open OK in R21? (I wont be sidegrading - I'll always have the R21 perpetuals as long as the machine runs it) Other than a 'missing magic bullet plugin' warning it seems to work fine so far - but does anyone else have much experience with this? Cheers R
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Check how you are outputing your image in cinema. is it definitely sRGB? 8bit? It could be that you are outputing as linear, or at a higher bit depth. Are the images tagged with an image profile? For publishing - i'd personally stay RGB and let the CMYK conversion be done at end stage output from indesign, rather than convert the images directly (assuming you dont have lots of out of gamut colours like bright purples and aquas. And assuminng you dont need black linework to be pure K). Colour management can be a PITA sometmes. There shouln't be a need for any sort of exchange plugin tho'.
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Update on various DCCs and CG technologies. (February)
davetwo replied to HappyPolygon's topic in News
Good info. Thanks for the post -
Think you'll need to convert by hand - unless some lone-wolf has written a script.
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For my 2 cents - it's not crazy - but it is a quite involved model to make. Unless you already have decent modelling skills, just asking for advice wont cut it. If it's for client work - I'd recommend offering payment for someone (on this board?) to make it for you. It'll save time and money in the long run.
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I've only hear of it being used in Metals. But everything in 3D is simplified a bit compared to real life I daresay.
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"What I have noticed for the first time is they used Houdini, Maya etc." Interesting - as there is no Apple Silicon version on Maya AFAIK
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Actually there are some specific c4d to blender tuts like the seried by Stranger Objects here:
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Is V-ray Enmensh the same as Corona's CoronaPattern tool? Looks like the sharing between the Chaos devs is bearing fruit. Also see Decals, clouds etc... @Stefano StrikaWhen do you use V-ray in preference over Corona out of interest?
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He's joking innit. Gotta keep an eye out for those emojis 😉. Looking really nice though. Are jou just using HDRIs for the lighting and pumping up the saturation to get the cartoony feel? Or is ther some self-illumination in the materials too?
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for work like this - emulate how you would do it in real life with a piece of paper. Projecting onto the bottle mesh will not work if you want a perfectly realistic result.
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In real world scenarios this question crops up again and again. Seems like there should be an easy solution - but there isn't. Getting real label artwort to fit flush onto a bottle without distortion is very difficult to get perfect. You could take a look at this noesman tutorial though. It should give you a decent start:
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Same answer as always I expect - 'industry standard'. Unless its the €300 indy licence.😀 For what its worth I have tried a few things in Maya so that I could align with other suppliers. I was dreading it, but actually it was easier than I expected. (I've only really scratched the surface though. There's never enough time on the job to learn more than the bare minimum.)