Jump to content

kingcoma

Registered Member
  • Posts

    630
  • Joined

  • Last visited

  • Days Won

    22

Everything posted by kingcoma

  1. Click on the Hair object: In the settings, go to the 'hairs' tab, and under 'roots', make sure to enable 'As normal'. This should take care of those 'white lines'. I don't know why, but hair mixes up the normals, even if your normals are all aligned properly.
  2. Haha, yeah, it really is a maze and a puzzle all at once sometimes.
  3. About the frame 3 thing: Go to the hair object > under 'dynamics' there's an option 'animation'. Set the frames to '3' (in your case) and click on 'relax'. This will play the animation for 3 frames. After that, go to Hair > Hair edit > set initial state. This will freeze the current state of the hairs. You can then go back to the Hair object and disable the 'dynamics', to make sure the hair stays the same.
  4. kingcoma

    Toon Car

    So I'm wondering now.. How do the people that drive this car look like? =D The chairs and headrests are pretty normal, but the roof is super high. So to they have enormous foreheads or are they like coneheads? =D Personally, I would do the exhaust smoke in post.. smoke or vapor in 3d (no pyro) doesn't give the same effect as a smoke-texture would do. But, great stuff, love your work, as always! Keep it up, man!
  5. Nice animation and smart setup! I'm not sure I understand the following: "I just found out that one cannot render the hair directly as it does not preload the animation when using the Physical or Standard renderer." Why not? If you add hair to anything, it should come up in your render settings and should be visible in render (both standard and physical)
  6. kingcoma

    Kingstown

    Had a bit of spare time and decided to make a set of buildings. I'm a big fan of the Lego Creator houses, so decided to make a couple of buildings in 3d, in my own style. Fun!
  7. From the album: Kingstown

    © Kingcoma

  8. From the album: Kingstown

    © Kingcoma

  9. From the album: Kingstown

    © Kingcoma

  10. From the album: Kingstown

    © Kingcoma

  11. From the album: Kingstown

    © Kingcoma

  12. From the album: Kingstown

    © Kingcoma

  13. From the album: Kingstown

    © Kingcoma

  14. From the album: Kingstown

    © Kingcoma

  15. From the album: Kingstown

    © Kingcoma

  16. From the album: Kingstown

    © Kingcoma

  17. From the album: Kingstown

    © Kingcoma

  18. From the album: Kingstown

    © Kingcoma

  19. From the album: Kingstown

    © Kingcoma

  20. From the album: Kingstown

    © Kingcoma

  21. From the album: Kingstown

    © Kingcoma

  22. Dop= director of photography it’s not uncommon to have lots of people or different studios working on one 30” commercial, though. *edit: i think creative directors are ‘higher in rank’ to art directors, and those are ‘higher in rank’ to designers. Art directors are responsible for all creative things: if a designer has to design something, it’s mostly the idea of the art director, or the art director gives advice / tips / recommendations to the designer to make the design better. Art directors are also in closer contact with the client, as designers communicate more with the art directors. And yes, they are paid more because they have more responsibilities (or the end responsibility for the final design)
×
×
  • Create New...