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BigAl3D

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Everything posted by BigAl3D

  1. Pretty nice overall. Yeah the liquid has too much detail, should be smoother surface. Looks like a red ocean from far away.
  2. BigAl3D

    Unreal Engine

    Yeah, looks pretty good. The ambient occlusion could be a tad smaller scale. Is your scene to the right scale for UE4? I've made a few game maps and I think the players are about 196 cm tall. That would give you a size to add a humanoid model in your scene to see if it would fit through doors. I'm not sure if there is a way to manually scale down the AO like in C4D. Yeah, the UVW part of making model in C4D to port over to UE4 via FBX is the main issue I have too. Sometimes I get it to work, and sometimes it looks horrendous.
  3. I took the plunge and it's a very unique tool, but very powerful. Thanks for your "review."
  4. Just wondering if anyone has used Top Coat from Greyscale Gorilla and if it's worth getting? They have a sale going on and it's pretty cheap. The Reflectance system is not very user friendly, but maybe this plugin fixes that.
  5. New Guinea is probably 1,800 miles or so from where Nigel lives in New Zealand. He would never feel any of those quakes that far away.
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