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BigAl3D

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Everything posted by BigAl3D

  1. BigAl3D

    CoronaScatterTesting

    From the album: Big Al's Cinema 4D and Corona Renderer

    Trying out the recent Chaos Scatter tool in Corona Render. Can handle millions of objects efficiently
  2. Usually you will shoot a printed grid of some kind with the same camera/lens that shot the video. Or find a clip someone else shot with the same camera. Then go through the steps to create a profile. This is mostly useful for when you use the Camera Calibration and Motion Tracking tools in C4D. Maybe these videos will help you.
  3. @keppnWow. I never thought I'd see a reference to Aldus Freehand this many years on. Are you also going to say PageMaker is still better than InDesign or Quark? Ha. Two can play this game! I don't use InDesign a ton, but I think you're not setting up your screen properly if you say it's "pixelate" and "can't see what you're doing". Is this what you're talking about?
  4. Just saw this video from Nick Campbell at Greyscale Gorilla. Might be some useful techniques in this to create something like that.
  5. @imashinationActually in this scene each take has it's own camera which automatically activates the appropriate camera and render setting after I switch takes. So this already takes place. I'm just griping that when I get lazy, I can mess things up or over-write an existing render by mistake. C4D does so much for making the workflow easy, that I get sloppy. @vizn Some great tips there. Thanks.
  6. Am I the only one that is annoyed with having a scene with multiple takes, each with their own render settings, but when you switch Takes, the render settings switch, BUT the previous render settings are still selected. I can't tell you how many times I go to adjust the render settings and see the tick turned on, but another preset is selected so I change the wrong one. Not a global catastrophe, but I find it annoying.
  7. Well I'm a dummy. I downloaded the parts of the script, but not the file structure. This works perfectly. Just unZIP into the plugins folder and restart C4D. You'll find it in the Extension menu as Selection To Object 1.1. Boom. https://github.com/safina3d/c4d-selection2object/archive/refs/heads/master.zip
  8. I'm finding myself using assets from the Cosmos library to use in Corona. If I bring in a car for example, and I want to animate it, after converting the proxy file, it comes in as a single mesh with many selection tags. I know the manual way of selecting each one and using the split command, but it's very time consuming with many tags. Is there another built-in way in C4D? I also found this script (https://github.com/safina3d/c4d-selection2object that claims to do just this with one click, but can't figure out how to install or run it. Any tips is appreciated.
  9. OK this is odd. My attempts at using this were from the other day. Browser tab still sitting there with blanks. I downloaded Microsoft Edge for Mac and it still didn't work. Then I came back to my Mac Firefox browser and the results were now visible! Wonder if running Edge added something to make it work?
  10. Anyone have trouble getting this thing to work? I can paint and make the painterly version, but when I click the "Plz wait for 30s for the output", nothing happens. That button gets lighter for a couple seconds, then nothing. I'm on a Mac and have tried on multiple browsers. Haven't tried Bootcamp yet.
  11. I know it's not that hard to create basic and decent PBR materials from quality images. I'm curious if anyone has experience using Apple's LiDAR tech in their newer phones to extract the depth map for use in Substance for example? I will be getting samples of rugs that I will be adding to archvis-style 3D rooms instead of traditional photography. I have recently tried dropping a detail rug sample into Adobe Substance 3D Sampler and it did a decent job of giving me a Bump and Normal map. (See link. It wouldn't let me upload the image). Just looking for options to increase the realism and wondered if the new tech might be useful. Thanks. https://www.dropbox.com/s/uktvbojp3sbawrh/RugTest_Substance.jpg?dl=0
  12. Here is the link for the free plants, trees and shrubs. Donate what you want. https://maxtree.org/products/plant-models-vol-60/
  13. Here is a scene to work with. These grass meshes were part of a free plant set. I don't recall the site, but I could find it and post the source. Anyway, pretty simple and renders at a decent speed. I changed the render settings to be Fixed at 2 passes. To kick this up a notch, you can add the Variation shader to randomize the grass colors a bit. The ZIP is too large to post directly, so here's a Dropbox link. Enjoy. https://www.dropbox.com/s/d4xvpqqbv7cutvs/Mograph Grass.zip?dl=0
  14. Yeah, Corona Render also has a Scatter tool and Camera Clipping too. Helps reduce the load with objects off-camera. The processing is surprisingly fast as well. I'm sure C4D can do it also, but how fast.? Are you doing animation? I'm going to assume you've tried closing sections of grass (mesh of a section of grass) and clone them around and randomize a few settings. This technique works best with mostly flat areas however. I did this image in Corona before it had the Scatter tool. The grass was cloning grass meshes and mixing in some other plants.
  15. I have never been able to get the Connect Object to a point where it produces something useful. Never. It's always chunky, wrinkles. Never smooth and it's just guesswork with the settings. I was trying to get a nice and smooth blobby effect, similar to Metaballs, but lighter. Imagine a cartoony, fluffy cloud, made up of simple spheres that blend smooth together, yet you can still see the roundness of each sphere. Seems like this would be ideal for the Connect Object. What am I missing? Connect Object Test.c4d
  16. With great power, comes great responsibility.
  17. Pin Material did the trick once I figured out how to use it. Thanks for the refresher. Here are my tests of the newly implemented Chaos Scatter in Corona Render. Pretty low number of passes, but with denoising, looks pretty nice. Cosmos Asset Browser is also included in Corona. The trees, grass and cars were ready-to-use models. The Scatter object is set to apply 3,000 trees, 3 million pieces of grass and weeds, but there's a setting to only include what the camera can see, plus a little buffer on the edges. The day time render took about 5 min at 4k and first pixels at only :35 sec. on my iMac Pro.
  18. I might just be rusty, but I have a section of road as a single mesh. There is a material for the road surface. When I apply a Spline Wrap deformer to follow a, well, a spline, the material goes nuts. No matter what projection mode, it comes out like in this image. I originally thought it was because this road was a set of Mograph Cloners, but the issue didn't change at all. What am I missing?
  19. You can try "What the Font" app on your phone. Put the rendered text on screen, point the app at the text, and it will give you a pretty accurate guess and others that are similar. Oh they also have a website. Just drag a pic of your text and see. https://www.myfonts.com/WhatTheFont/ I'm pretty good at identifying fonts after 30 years in the business.
  20. Animations look fantastic. Sometimes in the fossils, they find hints at what may have been on their skin, such as feathers. I'd imagine as they use more advanced tech to scan fossils, they may be finding new clues as to their appearance. As for the free 3 months of AppleTV+, I'd say go for it. Yes the dinosaur series looks great, but I'd also throw in Ted Lasso as a reason to try it. Haven't branched out to much other content yet, but it all looks to be very well made content.
  21. I've been a Corona C4D user since the Alpha version. Not as deep as some, but very happy with it overall for what I need and affordable. Love how it works on older CPUs no problem. True, it may not be as fast as two $4000 GPU cards, but then again, you can jump right in and get work done with what you have. It does still bother me that there are some lingering issues for years, yet still give it the same version number as the more polished Max version. Seems like the versions care coming out too fast. Don't get me wrong, lots of great new features and assets (material library, Chaos Scatter and Cosmos Browser). Part of it is that Maxon too puts out new version too frequently, IMHO, and thus introducing new challenges for some devs.
  22. This statement makes me think of MetaTools, then MetaCreations from the 90s. Lost track of all the players. They bought up all the apps I loved and killed them. Ray Dream Studio, Infini-D and Bryce 3D to name a few. I think they eventually got bought by Fractal and now the bastard child of those apps, Carrara, is in the DAZ world nowadays. Can't imagine paying $285 for old software when Blender is free.
  23. Agree with the critique and also enjoyed the animation. Look up Apollo 13 and the rocket launch. Similar angle of the rocket coming up toward the camera. They added lots of nice camera shake and chunks of ice falling off the rocket. The first vibe I got was the landing site from Close Encounters of the Third Kind. You even added a Spielberg-esque meteor in the background. Love it.
  24. Curious if these new tools, Fuse and this Taiao, are part of X-Particles or stand-alone tools?
  25. Yes they are Mac guys and since Stephan was asking about how fast those Mac might be, made sense to learn the details. Your viewport test is impressive. That has been one of the biggest bottle-necks for C4D on the Mac. Would have been nice to see a Corona example though, since we're in the Corona forums. I will assume Vray might show similar results to Corona, except that Vray is a very mature product.
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