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BigAl3D

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Everything posted by BigAl3D

  1. Gravel is a material with displacement. Not very well set up, but that's a lot of displacement. Even the sidewalls of the tires have either bump or displacement since I just dropped a model usually seen much closer than this example. Corona is amazing and they have recently released a daily build with improved displacement since this render was done. Currently though, they are trying to fix some issues with Multi-Instances and especially camera motion blur, but I'm sure it's coming soon.
  2. Here's a little test I did using a hi-res model of a Honda Pilot. The model is over 600,000 polygons. Not the best model to use for a wide shot like this, but with Multi-Instance it's not a problem. This is a simple grid of 1,000 cars with a little randomness. That's over 600 million polys! Not to mention it's fully textured including chrome, glass, rubber, etc. Setup using Corona and only took 3 min. to render. All lighting is from the HDR you see in the background. Very impressive.
  3. Wow, that's great. Everyone making 3D for movies back then always used Silicone Graphics computers. Maybe have been Unix based. At first I thought it was a NeXT computer, which would make sense since Steve Jobs owned it. I'm also amazed at how great the animation was considering the process was very non-artist friendly. Like a programmer who wrote the software being asked to create the artistic portion of the movie as well. I can't imagine not being able to pose a character on-screen, but relying on a spreadsheet looking thing. Crazy. Thanks for posting.
  4. BigAl3D

    2019_Kia_Soul_Corona

    Thanks. Really loving Corona. So easy to get great results.
  5. BigAl3D

    2019_Kia_Soul_Corona

    From the album: Big Al's Cinema 4D and Corona Renderer

    Prepared another vehicle for use with Corona.
  6. BigAl3D

    So in this test, I made a grid of 1,000 hi-poly car models. Using R20's Multi-Instance setting, this thing rendered in 2 1/2 minutes. Full materials like glass, car paint, chrome, etc. Background image used for lighting the scene.
  7. From the album: Big Al's Cinema 4D and Corona Renderer

    Concept for a new warehouse idea.
  8. BigAl3D

    Civic_Corona_DoF

    From the album: Big Al's Cinema 4D and Corona Renderer

    Some early Depth-of-Field renders.
  9. From the album: Big Al's Cinema 4D and Corona Renderer

    Trying out the Shadow Catcher and a Backplate image.
  10. From the album: Big Al's Cinema 4D and Corona Renderer

    Opening shot of a TV spot I made with Corona.
  11. BigAl3D

    CoronaC4D_HouseCar

    From the album: Big Al's Cinema 4D and Corona Renderer

    My very first good render using Corona.
  12. BigAl3D

    Snow Scene

    From the album: Big Al's Cinema 4D and Corona Renderer

    Created before Corona added the Skin Shader so there's no SSS going on here yet.
  13. BigAl3D

    Honda Pilot in Field

    From the album: Big Al's Cinema 4D and Corona Renderer

    Just an attempt at an image for posting to social media. All but the sky is Corona.
  14. OK so this is an Epic Games survey concerning C4D workflow? I was confused when I read "MAXON Survey."
  15. No worries. To my American ear, that will sound the same.
  16. I remember doing your 3D Fluff tutorial on modeling a TV remote. It was awesome. Welcome. You had a cute German accent that was nice too.
  17. Nice. What was the complete pipeline? Zbrush, C4D for rigging, rendered with what engine? Animated in C4D too or exported to FBX for use in another app?
  18. Looks like a model apt staged to sell, but the only tiny crit I'll throw out there since you're looking for realism, is the outside scenery. Unless you do some camera tricks or Photoshop, I would expect the outside much brighter, almost blown out. What render engine did you use? Your profile show R13.
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