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CApruzzese

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Everything posted by CApruzzese

  1. I have to hand it to anyone who does this stuff on their own. It's not easy. Good luck at the festivals!
  2. I with my first efforts were that good. Keep it up!
  3. It's alive! Well almost. All set to be animated which is when I will learn what the real problems with it are. I left some of the weighting "wrong" because it looked more like he was a doll that way. At leas to me he did. As he will be reused in other projects, I'll likely set up a walk, run etc cycles with the harvester plugin to import to each new project when needed.
  4. Hey! I found the problem... not overlapping points, but extra points I must have made accidentally with the knife tool at some point. When I deleted the extra points, the overlaps disappeared.
  5. could not find any overlapping points even though that make the most sense. I used the symmetry plugin, not the native c4d symmetry. I like it partly because it's harder to over lap points hit it... but not impossible. The overlaps only show up with the hypernurbs, oops - subdivision surfacing on. So far it has not been a problem, but we'll see as I rig it further!
  6. wireframes, looked OK until I put on the subdivision surfacing for some reason but I think it will work fine. Also before and after adding fur. Because of the polygon counts i had to add fur to the ears separately. the scarf is straight out so I can add some rigging to it to avoid collisions with the body in animation later on. Added another light as well so the fur loos better, at least here it does. In the final animation it will be lights with no shadows so it won't look as nice.
  7. wire frames will e coming! I know my obligations to the café! The body is pretty good structure wise, especially for me. tears are needless complicated. When I connect it all I am sure some of the body's polygons will get messed ups but, but they won't be anywhere it will matter much. Standard renderer (only one light), but it's just a screen shot for now. Sad thing is, the project it will go in has very cartoonish lighting, no shadows or AO so this will look less cool in the end. I am using this as practice fora much more complicated cartoon character I have been working on. makes me think I can actually accomplish something!
  8. Started on this the last week or so for a non-paying job I do now and then making science promoting videos. I went from a HORRIBLE looking first try to this in a short period, so maybe my modelling skills are improving. Lots to do still since he will be animated. I have to connect his eyebrows, nose and ear to the rest of the mech and model a scarf for around his neck before rigging.
  9. I never heard of this! Thanks for the link! I downloaded it and on my mac Blender was immediately easier to use. The mac version isn't as up to date as the the latest bender regular version but will e soon and will include even the new viewport, which seems to be very similar to what is in c4d V19.
  10. I have been slowly learning blender and each new version gets me closer to actually using it in a project. The big issue for me is the interface, which many others have mentioned. If I could figure it out as easy as C4D I would switch over right away. That is a big "if" to accomplish however. C4d compared to many other 3d softwares really works for me and my non programmer/ artist way of thinking. If they do overhaul the interface to something I can deal with better I would be all in for at least doing my personal projects in it. For free this is amazing and seems to be better supported by it's users lately, giving them money to progress much faster than before.
  11. truly amazing work. I don't think many go this far with C4D especially in terms of the likeness of living person.
  12. CApruzzese

    The Tardis

    The wood grain seems little large, other than that tis looks pretty much near perfect.
  13. Thank you! I thought long and hard on that aspect. I thought there should be a difference between the narrator telling his story and then telling the story he was reading. I did something similar in my adaption of Cool Air, but I don't think anyone noticed it.
  14. So it's done! I can't believe I did this so fast, only 2-3 months and while that might show in some places - it was still a lot of work. Time to start on something completely different and fun - this was my 5th gothic horror in a row!
  15. CApruzzese

    The Tardis

    looking really good now!
  16. CApruzzese

    The Tardis

    I might be wrong or think of TARDIS from a different era, but I think some of the windows are white or different shades of white.If so that would be a nice detail to include.
  17. CApruzzese

    The Tardis

    Looking amazing! I have plans to build a full size one of these as an outhouse in a field on a friend's farm. You know so the people cross country skiing through he property in winter can just sort of come across it at the edge of the woods.
  18. That is way to kind of you to say! I was told if I finish it by September it will be shown in a festival with my last animation " Staley Fleming's Hallucination" So I am working overtime on it before I leave for a photoshoot in Colorado in 2 weeks. I work a lot on the story, trying to get them to work as an animation that me as one person can actually accomplish. Poe is not easy to adapt! This seems to be lesser known story of his. I have a 2 volume set from 1912, a complete works of Poe thing, but it is not in there - so I had to look for it online as well!
  19. Probably the poster for the festival showing.
  20. CApruzzese

    Fat Brian

    your modelling skills are really amazing, I am constantly jealous!
  21. Small update I made an animation of the painting in various stages, almost to completion to use as a texture on the canvas to show time passing . Made with Affinity Photo mostly and little Photoshop animated in After Affects.
  22. There are a couple of new character animation features, the pose morph looks great and improving the weighting is something long overdue. Samples in the content browser are fun and can be somewhat useful but not a reason for paying 1000s of dollars for an upgrade. As you said they might be preparing C4D for more amazing upgrades but if they don't come along until version 20-21 or more (their development is as we know super slow) I can save my money until they are ready.
  23. I am on V16 still and since then I have seen some nice features added, but nothing that I can live without. I do more character animation and that is not really what is driving MAXON's base these days, I think, so it's not a surprise. At this point I'll have to pay full price to update so it will take some really amazing steps forward to draw me in again. The viewpoint improvements are pretty close to getting me interested in doing it, but not quite. V20 might get there, or my V16 won't work anymore by that point and I'll have no choice other than update or go to another program. If updating was fairly inexpensive I'd be up to date in a minute but it isn't so I have to weigh my budget to what I really need to work with.
  24. I tried but it didn't work out well so the snow and a few compositing effects and colour correction were done in after effects instead. I LOVE his plugins. I am only on c4d 16 but since I have nitroblast I don't really feel left out with the veronica (?) fracturing. Right now I am working out some dynamic joints to make the wife's dress move since my attempts to get cloth to work on another project were less than desirable - to say the least! I feel lazy - the reason I have so much of these animations done is because I am not getting hired for paying jobs lately!
  25. So I am at it again with another horror short - Edgar Allen Poe's "The Oval Portrait" . My last will be shown in San Francisco this fall and the festival would like another so I am hoping to finish this by September. Normally that would be impossible but I have a big head start , having done a lot of work on this waiting for a dialogue track to get done for the last one. No sync sound in this one either, makes it faster. Today I finished rigging the two main characters but still have to make the guy who finds the portrait and is the narrator. The manor looks totally different in the final composite - I put way too much effort into detailing something seen in a snowstorm at night.
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