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srek

Maxon
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Everything posted by srek

  1. Likely a known problem. Please provide scene files if you want any help, trying to diagnosing a node setup from screencaptures is pretty much a waste of time.
  2. srek

    Split geometry

    The easiest way is to simply delete what you do not want to keep. @SmolakI am not aware True Split supports Scene Nodes
  3. srek

    Cloner v1.0

    Geometry Op is there to add geometry to an op stream that has none. Just unfold any op stream out port to see the geometry port inside, if it has geometry. it also seems that Hrvojes setup creates the clones as children of an otherwise empty element, the geometry port alone only gives you access to the main elements, geometry, not the children. You need to decompose the op children to access their geometry.
  4. Amazing work 👍 Did you recreate assets you had for another application?
  5. Points to Spline is incorrectly named, it produces lines. Scene Nodes do not have native splines yet.
  6. Scene nodes make very good use of multithreading, caching and copy on write. in general programming in nodes is different to writing code, while one can usually be translated in to the other this is often not efficient. For nodes you need a different approach and think more about the flow of information and how it changes. If you try to directly implement a coded solution into nodes you will get bigger mess of nodes and wires than actually necessary.
  7. COFFEE had its time, but that time is over. For general scripting Python is the weapon of choice, which we just now updated to industry standard version 3. Regarding the object manager, no one from MAXON ever proposed to remove it. For the new system it just isn’t there yet. what exact scripting options we get for the new system remains to be seen, and implemented. No need.to worry here, since the new system is the base for everything we will make sure to get it right.
  8. The old and new can never merge, that would mean that the new system would have to compromise for all the problems of the old one, thereby loosing its main advantages. What will happen is that over time the new system will become ever more complete and allows the user to use the new system for ever more tasks, until at some point the old system is only really needed and used for compatibility reasons. At this point in time the new system is not ready for the big stage, it is a tech demo.
  9. Interaction between scene nodes and Standard Cinema 4D is limited to scene nodes receiving geometry and data fro Cinema 4D. Standard Cinema 4D Can not react on scene nodes in any way.
  10. I did a parametric bookshelf and books during beta, but haven’t found the time to adjust it for public release.
  11. srek

    Nodes Road Map

    Dynamics in any shape are best handled by a physics engine, not a general Solver like scene nodes. Like with basically all missing features physics will become part of the new context at some point in the future.
  12. srek

    Nodes Road Map

    I am a technical designer at MAXON, my job is to help defining stuff like scene nodes. I am not involved into product politics. I would be seriously surprised though if learning editions or similar hadn’t been discussed.
  13. srek

    Nodes Road Map

    I have no idea who came up with the idea that Xpresso might get removed. That idea is completely without merit.
  14. Xpresso is apart of classic Cinema 4D, as long as we have that there is no reason to remove it. As soon as everything has moved on to the new core Xpresso will be obsolete and the far more powerful Scene Nodes will have replaced it.
  15. srek

    Nodes Road Map

    Conversion from old to new is something i would not speculate on at this point. There are so many options to handle this and they all depend on numerous technical details and workflow choices.
  16. srek

    Nodes Road Map

    No. Scene nodes are the new base that future higher level workflows like the OM and objects will be based on. Once those workflows are established you will not need to touch nodes for by far the most functions in Cinema 4D. If you are comfortable you can of course use nodes then as well.
  17. srek

    Nodes Road Map

    The core development that preceded the current state included a lot more than you might expect. Memory management, multithreading, media coding, file handling, coding rules, .... the list is endless and much still needs to be done. A lot of things needed to happen before nodes could come into existence.
  18. No. Xpresso is part of classic Cinema 4D, scene nodes are not. Scene nodes can not replace in the old context and Xpresso does not work in the new one. Scene nodes do cover the same general functionality as Xpresso though, as such you can view them as the successor to Xpresso, but only in the new context.
  19. srek

    Nodes Road Map

    While those are good ideas to be reviewed for future releases, what you can do right now is to create your setup within a group node and use the inputs of that group as a source for parameters. A simple click in the background of the editor will show all parameters of the group
  20. Cool, i did quite a few molds for silicon casting in Cinema 4D, 3D printing is pretty much ideal for creating complex molds. I am waiting for my new large format SLA printer currently (Elegoo Saturn) and i expect it to be very good for molds.
  21. I use Cinema 4D for technical modelling for 3D printing for 10 years now. Currently i use mostly volumes but Poly by Poly is a close second. I have created complete 3D printer designs that are printable (RepRap) and implemented them, as well as many smaller projects. For me Cinema is pretty much perfect for 3D printing.
  22. srek

    Nodes Road Map

    Yes, different to ICE, Scene Nodes are not an immediate solution, they are a glimps into the future. Don't be fooled by the small number of assets though, the nodes you see are just the tip of the iceberg. On coding level there is another layer of nodes available to programmers and many of the non asset nodes in 23 are actually still assets, but build one level lower. Of course these will not appeal to non developers, but it should make thinks more interesting and easier for plugin developers in the future.
  23. srek

    Nodes Road Map

    You can have what has been developed and that is what has been included in 23. Tech Demo means that we give it to customers before it is in a complete state. We do not expect it to be of commercial value to you. It is a glimps into what is coming, not the final product. As such it is simply to early to talk about the availability of this or that feature. It was made absolutely clear that scene nodes are the base for the future, not the present.
  24. srek

    Nodes Road Map

    I am not in a position to post roadmaps and i doubt that Dave will go into any real details here, but it is safe to say that future Cinema 4D will have a foundation in what currently is the scene nodes. If you think "What will be supported by nodes?" you are looking at it the wrong way, Scene nodes are the base, not an add on.
  25. There are no fees, Cinema 4D is free for educational purposes, for students as well as institutions. As for the goals of a new CEO, you can also say thanks to Dave for turning up the heat on the new core, something that has a huge and very long term benefit for MAXON and all users. Lets face it, the old management did a good job, but they were resting on past success, something Dave simply does not. He pushes MAXON to stay relevant in the future. I have no idea if we will ever see a Cinema 4D Indie or not, but i think it is blown out of proportion currently.
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