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Everything posted by srek
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On all animated objects check "Quaternion Rotation" in the Transform Tab before setting keyframes. If you don't you get an interpolated rotation that doe snot match what you expect.
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It’s not magic. Don’t design to thin walls or elements, be prepared that a printer of that quality will show every small modeling mistake, so either try to be a perfectionist, or prepare for sanding 😉 I had the Saturn for a while, pretty much perfect prints aren’t difficult. In the end the most important thing was to get a feeling for how to place parts for printing. Usually it’s a good idea to prevent large areas that are coplanar to the printbed.
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Xpresso might not be the best option here, it would change the object scale permanently. If these are polygon/spline objects you could use a simple scene nodes modifier to scale the geometry according to distance along z. Please find a simple setup for this attached. The scaling depends on the global position of the modifier. Z Scale 01c4d.c4d
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You can’t throw errors, but you can do a console output.
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This is where the topology output comes into play. If you connect it to a Polygons Topology Get node it provides the connection between a vertex and it's matching UV coordinate, as well as the UV polygons (outlines), which can be quite different from the geometry polygons.
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That's not how these things work. Being a member, depending on level, gives you options for input on the topic or access to information.
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That looks like an Object node referencing an object that is named "Connector Spline". I can only assume it is a simple linear spline with two points, the first of which is referenced in the upper Point node and set to a constant value, while the scond point of the spline is set ito the neares point on the Spline that is connected to the Spline Object input of the Get Nearest Point on Spline node.
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My mind is a bit stuck in node land 😉
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You can create a Vertex Color Tag from a texture using scene nodes. The Vertex Color Tag can then be used to control particles in whatever way you want. Image 2 Vertex Colors_0003.c4d It's quicker if you can do without UVs though Position 2 Vertex Colors 01.c4d
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The discord invites time out, i try to have a current one on the resources page on nodebase.
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It really isn't a port of any kind, it is a new development from the ground up and any similarities to TP are simply due to it being a particle system as well.
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There is only one step down from 3ds and that is stl
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Possible to copy existing Asset Browser file structure to new installation?
srek replied to Cybergooch's topic in Cinema 4D
The database can be on a shared network or cloud drive as well as a removable media (USB stick). You can copy it to wherever you want as long as you keep the folder and file structure intact. I regularly work with databases on One Drive and a shared NAS drive. -
Possible to copy existing Asset Browser file structure to new installation?
srek replied to Cybergooch's topic in Cinema 4D
If you import anything new into an asset database new hashcodes will be created. But if you already have a database, why not just connect to that from the new installation? If you used the default preferences database you can create a new one in a location that is independent from your Cinema 4D installation and copy the assets you want into it. Then just connect any Cinema 4D installation to that database. There is no need to do a new import. -
My health issues are an ongoing concern for decades, sometimes more, sometimes less. At that time it was a bit more. The stuff i do on Nodebase is usually not really dependent on the latest and greatest, though i do use the most current Cinema 4D relase at any point in time. You and anyone else, please feel free to drop me a request, it motivates me 🙂 https://nodebase.info/request-a-topic/
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1. Donovan is creating these videos on his own time and uses them in posts he does all over the place. It is up to him to decide on how he wants to handle this. 2. I'm actually not comfortable with seeing these videos listed here, if Donovan would want that he could easily do this on the Youtube channel 3. This can be done, but currently it's a bit involved since it requires a good understanding on how to use topology in scene nodes 4. The invite has been posted numerous times all over the place, please join https://discord.gg/p2G7hwwR 5. 6. I was honestly waiting for a bit of feedback regarding the direction i should take the blog. In the months it was available there was a single request and visitor numbers were rather low, so i decided to not put more effort in at this time. Also it seems that videos are a lot more popular than the blog posts i can offer, but i am not comfortable creating video content. 7. While technically fields the Scene Nodes experimental fields only share superficial similarities with MoGraph fields and they do not interact with MoGraph in any way. They are simply an experiment on how nodal fields could look like.
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You can do it even easier, if you convert a vector into a float, by connecting a vector port into a float port, you will get the length of the vector as a result.
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Why do you go for two cards instead of a single more powerful one? What advantages do you expect?
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I accidentially used the standard transform, use the Transform 2D node for better results.
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This is a bare bones setup to transform selected UV polygons UV Rotator 01.c4d
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From all i know he will continue to work, i simply can't imagine Paul not being active in one capacity or the other. Since i have no idea under what kind of contract he worked i can't, and even if i knew i wouldn't, tell what the financial arrangements around his retirement from Maxon are. I also don't think this is something i, or anyone else outside of the directly concerned parties, should be involved in or speculate about. Frome an absolutely personal pov i can easily see him as a member of a board of one, or more, companies related to the industry. His experience is invaluable.
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Pauls wife, who also worked for Maxon all these years, just not as publicly visible. We still have their daughter, so there is that 🙂
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Paul, as well as Wendy, were with Maxon for 25 years now. His decision to leave was his own and i am very sure everyone here at Maxon is sad to see him go. The idea of Paul retiring is a bit ludicrous though, if you know him then you know he has way to much energy for that. Personally i think he should become president of the USA.