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MJV

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Everything posted by MJV

  1. Thanks guys I have used Neat Video in the past when I had trouble wtih noise, but don't have it anymore currently. I thought maybe there is something more advanced now that uses AI that might be better. Besides that, has anyone ever used/tried the Magic Bullet denoiser?
  2. Now I just feel stupid! 😜 😳 At least now I finally know. 😃 Great thanks CBR.
  3. I hope the answer is yes, but is it allowed to use non planer polygons?
  4. Ha! Perfect. Works great. Thanks. Someone should make a tutorial showing just that.
  5. Hi. I shoot a lot of video and am trying to find the best video denoiser available for Adobe Premiere. I have a temporary subscription to Maxon One, which includes Magic Bullet, which has a denoiser, but despite countless tries, have not succeeded in installing it to Premiere. Does anyone use MB in Premiere, or if not, what if any denoiser would you recommend for Premiere? Thank you.
  6. Cinema has many great tools, but I have yet to ever find even a single use for the Polypen tool in even one project. I watched a bunch of videos about it in the past and just now to review, and didn't see a single useful workflow illustrated in even one of them. My expectations are simple. I just want to draw a row of polys by drawing line line line line, one above the other, and getting a vertical row of three polys as a result. If someone knows the tool well, please tell me if and how that is possible. I don't care about all the other gimmicky things it's supposed to do. I just want to be able to draw rows of polys with no fuss.
  7. Physical and Standard renderers can do do glow on a per material basis. I don't know of any modern render engines with that ability, though I'm sure where there is a will there is a way. Also, mist post glow are driven by the lights' intensity.
  8. Nice thread. 👍 Regarding the glow, I thought this was interesting because, I guess it looks nicer or there is a design aesthetic purpose behind it, but space having no atmosphere would in reality make those lights appear razer sharp compared to how they would look or "glow" in any Earthly environment. Stars Wars space scenes are very realistic visually and realism is usually achieved by paying strict attention to actual physics, so this is a deviation from that.
  9. I am disappointed that the forum is not visible to visitors. That sounds awful and hope I'm wrong but seems likely will kill any chance for new subscribers.
  10. I have used Cinema since R5 and still rely on it for professional work and for keeping up with all my past projects. I have however always wanted to work in a node based environment and thus am learning Houdini after viewing with disappointment the direction and slow pace of development that Maxon has gone with Neutron. I'll probably never stop using Cinema but for node based work it seems silly to wait for or expect Cinema to reinvent the wheel that Houdini has been perfecting for years, so I hope to someday become as proficient in Houdini as I am in Cinema.
  11. Thanks Igor. Also, are we allowed to make multiple submissions, or just one submission per user?
  12. So I see there is another 99 Polygon thread just opened. Is that where entries are supposed to be posted? Also, when is the official deadline day? End of July?
  13. I will try to at least outline the basic steps of it this weekend, if not a full fledge tutorial. One thing: At one point in the process it is necessary to select every other point in a spline. Does anyone know if there is built in functionality to do this in Cinema currently, or a script?
  14. This is a model I made about ten years ago. It took me awhile to recall and figure out how I did it, as it's a bit of a process. I could try to outline the steps I took if there is any interest.
  15. That doesn't sound right. I have Cinema versions all the way back to r11 that still run on my windows 10 workstation, and I primarily work in r20.
  16. There are many people here with r19 or older that would probably be glad to help if it's only a few files that need conversation.
  17. I don't know that modeling skill is the biggest factor here, as a lot seems to be riding on what kind of creative ways people think to make 99 polys into an idea bigger than their number. It seems like an artistic and conceptual thinking competition more so than a modeling competition.
  18. It's like bitcoin, but real! 😃
  19. That's quite a challenge. I don't feel confident, but sign me up.
  20. Thanks for this cool file. I see the displacement stuff in materialbuilder1 so it seems like render time displacement is being processed. Is there any way to visualize the polygon count if all the material displacement were baked in? As if baked for export? I think that's what people mean when they ask to see the wireframe.
  21. Keep in mind that any texture that is used to control displacement can also be used to color the result.
  22. The question as posed is ridiculously way too short of information to elicit a proper response. I have no idea what the OP is asking about here.
  23. Cinema does render from the beginning of the animation as determined in the Project Start Time and always has for Picture Viewer renders. There is even a plugin dedicated to stopping it from doing that for those who don't want to wait. If you change the project start time to something later in the animation, then you may run into errors. Also, Tracer is a special case that frequently causes many such problems. Sometimes you can work around it by starting the render one or two frames before the one you want and throwing away the bad frame(s).
  24. You can use those for inspiration but that's all. I think you first should know how to use real hdri lighting in a dome light with global illumination as well as standard Redshift lights. Then if you want to learn cinematic style lighting I would study real world cinematic lighting, I'm sure there is no shortage of stuff on YouTube, and then try to incorporate those ideas in your 3d.
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