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bezo

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Everything posted by bezo

  1. Thanks Andreas for additional infromations about environment variables and its advantages. For people who wants to know WHAT are and HOW to adjust environment variables, please look into this video... https://www.youtube.com/watch?v=rA6hdD2PrLY Be sure, depending on user´s c4d version could variable names a bit different, so also need to look into software manual (For latest c4d you should look here but in previous version users could find this info in the same section of their manuals) https://help.maxon.net/c4d/en-us/#html/11083.html?Highlight=environment variables ps, sorry to creator of this thread for breaching original topic, for some users it could be helpful
  2. If you look on file and you see database, only way for installing material presets is "Import Assets..." into Asset Browser... And at the end you could see if presets are supported by your current RS version or not...
  3. For scripts are pre-created folders (doesn´t matter if installation or preference folder in this case). So, you need to put all your scripts there. As I see your screen, you need to go just one level deeper (in installation/preference folder search for "library" and inside you´ll find "scripts" folder and here is the place for all your scripts)
  4. ..it´s a simple. (single polygon and cloner with 98 clones and bunch of effectors. And at the end conversion to pure polygons to keep challenge rules (don´t tell it to Jay or Igor please, because could happend something like this So, keep it in secret 😉 ) There was in the past maybe similar challenges in the world. Looks like Keith Haring was contributor on one named "dog in a one go" or "use thirty linear lines"
  5. ... or cylinder without caps with insetted all polygons (preserve groups off) moved by normal and applyied bevel. Caps colved standard way...
  6. And to main question. Before internal command there was in the past plugin created by César Vonc. https://code.vonc.fr/subdivision-inverse
  7. You could adjust weight interactively. SImply after selection edge loops press and hold "." (dot) key on keyboard and with horizontal mouse movement adjust strength of weighting. (It will create weight tag automatically and not needed to search for the tool)
  8. A syou could see from screenshot on right bottom corner/AM are UV Peeler settings. Sides of card are simple flat projections and rest of the mesh - edge was unwrapped by UV Peeler (when detached front and back side of card). When unwrapped, then only used scale for adjusting rough similarity to size of card. If I play more just with scale , I can adjust UV´s to the same size as UV´s on sides...
  9. If user really need make nice UV´s, ofcourse its posible just with internal UV tools, just needs a bit more patience and few more clicks, combine multiple commands and result will come... Its not 100 percent exact, but should be...
  10. ...how to smooth... So, simply smooth surface 🙂 Go to sculpt layout, select smooth brush, adjust some high size with low strength and drag over sides of box roughly to remove sharp edges, then with lover size a and a bit higher strength smooth surface until you satisfied with result.
  11. I´m fine with n-gons on flat surfaces. I was only ask for wires because of your first post where flat surface contain a lot of n-gons (looks like) and then are screens with bended that surface. In case n-gons are not solved some way, you could see bended surface deformed. And on screens looks good, so expect some internal software solution which produce nice result. And Igor´s post in the middle of previous page show screen based on your example and there´ s visible huge subdivided mesh (which ofcourse produce nice mesh with enough phong settings (or whatever is called in Houdini))
  12. Please Mike, can you post wires from bended mesh? (or converted to real polymesh) From first screen it looks like a lot of n-gons along holes, but bend looks nice...
  13. Arttu Rautio (aka aturtur vell known here on core4D for his pile-up effector and many others very helpful things) has also small python plugin for few tokens, could be useful for someone (for projects or as learning material) https://aturtur.com/ (in the middle of the page)
  14. Thanks to Andreas' help, I understood the "workflow" of this plugin and was amazed at its simplicity and complexity at the same time. In the meantime Sancho from Asset Browser City asked me for what to wear for party and which colours are "in". With plugin it was done with few clicks... Don´t know if Sancho went to party, but it looks like fashion designer is not job for me 🙂 Thanks Andreas, really good job 👍
  15. I will create short video and send you link in PM (if I could). Looks like it could be demo issue...
  16. Yes, I don´thave assigned material group to object group. When open c4d again with your scene file, was opened correctly and plugin start as expected. Also what was strange, when assign material group to object group, dissapear also single displayed object. Looks like preview tab was changed to zero display. I was try to play deeper with this and in case I´ll find something, I´ll let you know... Thanks for your help
  17. R25.117 Here is screen with material override. Preview show just single cube while combinations are 9 and display option is also for all...
  18. If I open your scene file and try to run plugin, c4d crash. Help only switch off in win task manager...
  19. simply don´t know...
  20. Sorry to say, but I was not able to make simple combination with 2 objects (cube,sphere) and three materials (red,green,blue)... I feel terribly stupid For me its hard understable whole logic behind all this groups,names,hierarchies etc. I was expect some extra simple interface. Adding "group_n" like container where I´ll drag objects for mixing. Another "group_n" like container where I drag all materials for mixing. Then adjust some rules and press "combine" and done... Please, can you create example file for me as I describe above? (File examples hats/vampires and zombies was not helpful enough for me)
  21. Must try demo. It looks smart and "multifunctional". Great work Andreas 👍 (maybe could be good source for searching numbers for Lotto some specific way 🙂 )
  22. Feedback display can tell you about issues with textures, alocated memory etc...
  23. Try compare Redshift Feedback Display on both computers if are the same/similar Btw, contain your new build also integrated graphics too? Compute Devices tab contain 3090 only?
  24. Thanks for tutorials, its a great learning material for all c4d users. Btw, volume 2 is posted twice and is missing last volume 4
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