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bezo

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Everything posted by bezo

  1. really smart solution... (floatfunction is the key in this case, thanks for nice example,again learned something new)
  2. measurement values (inputs) will be always a multiple of 0.125 or will be real values for instance 0.96 etc.?
  3. Asking more citizens of C4DStudioland and many of them agree with @Greatszalam review...
  4. nice modeling (and must say so fast, not like me)... OHV engine? Aren ´t driver rods thin enough?
  5. bezo

    Cycles for C4D

    Hm...Get both :-) btw, very good price for renderer+3nodes
  6. We can say it´s +-service update before release 5. Summit was mainly focused on releasing "light" version of Zbrush "ZbrushCore". With intrudoctory price around 120 dollars can be good solution for hobbiests etc. (on other side we must say it´s very "light" version and almost all advanced commands or workflows only available in Zbrush) btw, Ed Harris is great actor... :-)
  7. Good job on tutorial Gerald, Always when I try to write little scripts in python inside c4d, I´m very frustrated why don´t work this or that...Checking in python sdk and syntax looks fine. Will be great to have little, max. 20 row scripts using python c4d sdk, if you remember somethink like Scott Ayers´s "Coffee Bible" with coffee scripts) Mean some basics with selection,toggle, renaming objects, finding in hierarchies etc...simply pure basics. Few line scripts can´t be "hard" for undertstanding and can be "reusable"... Hope more tutorials will follow ;-)
  8. or you can try this way :-) graph.zip
  9. Yes, it is a personal project. Started "years" ago and still not finished. From time to time make some update... It´s your thread, ofcourse you can post wip here on in new thread dedicated directly to specific motorcycle model, it ´s up to you. We will be happy to see your progress...
  10. I got an email from Steam ( I was mark it in Greenlight times ago) about releasing Indie version. Visualy look nice, question is how much knowledge about animation you need. (building rig,controlers, weight influence etc...)
  11. This is from category "Have a 5 minutes fun and forget it". It´s simply clear this is not for serious work. We can also write with legs, but we don´t do it... :-)
  12. bezo

    Riptide Pro v2.6 update

    Thanks Keith for announcement. Looks like huge list of updates. Btw, is there planned some update on Undertow?
  13. bezo

    Cycles for C4D

    Breathtaking video for me...Love this workflow.
  14. fundamental rule = pictures/blueprints... Example from my (still unfinished project) KTM 640 Supermoto. Over 500MB pictures from different angles (avrider forum is strong with details) some original pictures from manufacturer (manuals are very useful, you get exact parameters/dimensions/radius brakes/wheels, wheelbase etc...) If you didn´t find these parameters, you can go for real dimensions from other side. If you know just one dimension (brake radius, wheel dimension, fork length, simply use it...And then "adapt" your blueprint to model created in real dimensions. Ofcourse, it´s not super exact, but enough... Also can be used "markers" (you can see it in one of attached pictures). Simply mark key axis or screw positions or some important points on skeleton etc...
  15. Really very sad news...I was read thread on cgtalk at the morning, but still can´t believe it. Rest in peace Dan, you will be missed.
  16. You can change/update user data for seting exact dimensions of rectangle, but then will be not work this setup properly. As you can see (and remember from previous threads about rectangle sweep problems) in this setup is used mospline as source for sweep and driven by polyfx. And it´s all work nice only in case your spline is linear and without intermediate points.(adding these broke idea of setup) PolyFx simply divide whole spline into linear segments and sweep use rectangle for all segments of spline (turning off caps on sweep shows you what I said better)
  17. bezo

    R18 is here :)

    James, how are you satisfied with new card inside C4D? Have you Thea render or Octane? I´m very close to build new PC and I thought about to buy GTX1070. Since have Thea render want to know how benefit Thea from new pascal cards. I was read something directly on thea forum (some special dll libraries or patches needed for working on pascal´s), but not some benchmarks or tests there... btw, games... I think we all start with games. First steps with pc was about games...Fallout series is one of the best games ever in this kind of games imo. (especially love first 2) and my most favourite Deus Ex series...
  18. Nice progress Tony, is main objective create nice model (doesn´t matter of polycount) or you have some limits?
  19. bezo

    Cycles for C4D

    Thanks Mike for good news.
  20. As looking on comparision chart (hope remember exactly), Bodypaint altough has sculpting, but don´t support SPD. So, you can create nice sculptings but can´t use displacement maps generated by baking...(Hope I understood it correct)
  21. Bodypaint contain all modeling tools as Prime and all other version. About upgading path...I was check my local distributor, also some others, but didn' t found upgrade to advanced versions.(only upgrades from Prime or older versions of Bodypaint). Better will be ask directly at some distributor about it. (maybe upgrade as sidegrade option)
  22. If box move isn´t an option, so it´s resulting in simpler code only ;-) The main objective was to show "way". In case of xpresso setup is "outside" of all related objects, this is like "main switch manipulator"
  23. or you can use simple coffee code (don´t worry, it´s very clear and can be edited anytime with other few lines (if more objects/tags ´ll be used)) expresso test_0001.zip
  24. Instead of range mapper can be used negate node for inverting input value (set as boole data type)
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