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bezo

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Everything posted by bezo

  1. press Activate button... button.zip
  2. You need to say where is the problem. From screenshot looks like plugin create pieces as expected. Can you post scene?
  3. bezo

    Desktop Customization

    Fastest way can be add all plugin buttons in single palette, save it as palette preset file, load and paste in new layout and save layout... (little bit faster than adding commands maually into every layout separately)
  4. great upgrades, especially multi insert, filtering will speed up workflow too...
  5. Can you explain more? Xpresso "know" to select some object by it´s index for do "something", but don´t know it´s what you need. Do you mean selecting in viewport or ?
  6. bezo

    EasyObjectID

    Great job Adam, Btw, do you planning support for Thea render or Cycles4D?
  7. There´s a odometer inside Content Browser. Simply type into search field in Content Browser "odometer". Not sure if it´s what you want to achieve, but you can check how it´s made...
  8. For me help just update graphic drivers to latest version (old Nvidia GT640)
  9. As can we see from example of model https://vitalybulgarov.com/3d-kitbash/free-non-subd-trial-part Vitaly use boole, tris etc... Everything what can make model in render perfect is allowed... ...for IQP must be an outlaw not a God :D
  10. Liitle question to 3D pdf, Can be used external images as backgounds of buttons or it´s restricted to camera views?
  11. bezo

    Islands

    ...nice atmosphere Islands textures look little bit flat and scale also not matched to other objects (ocean wawes for instance). I would add/increase displacement for this textures and use high resolution for them. (Maybe in PS stitch more textures with higher resolution) Island on top right corner in current texture scale looks near then islands in front of it. (imo)
  12. Maybe better way will be add this message into News tab (or Activity), because message has the same content for few days (sometimes week) and closing it everytime when visit the server isn´t really funny ;-) Especially when visiting from smartphone. On 5.5 inch screen must rotate, turn off, rotate back etc...
  13. Congratulation to release of PolyGnome Daniel, great job...
  14. Watching thru tutorials on Kent´s page, must say it´s really strong pack of tools. Export to pdf format is just "cherry on the cake" in this pack. Work with textures looks much more smoothly (megascans support great also), painting (standard or sculpting based brushes) itself is other great chapter...
  15. Not exactly anagram related, but really supercool... http://oinon.net/blog/project/js-shuffletext/
  16. I saw Rick´s presentation live on c4dlive and must say it was one of the best presentations (if not the best) of R19 features on event. Clear, very informative...
  17. Thanks Kent for informations. Watching free pdf samples from your pages must say it´s perfect tool for presentations. A lot of possibilities to present model or scene to clients etc. Fill the space between them without needs to have demoversion/commercial version of c4d. Fast and simply presentation of model (wip or final). Amazing! ...This tool should be included inside c4d long time ago...
  18. If I understood correctly, whole scene is like "embeeded" into pdf? (without link to .c4d scene) Did you tried it with massive scene? It could be very strong tool for creating presentations (only single model of building or complete city scene or whatever)
  19. ...breathtaking... ...super amazing work Dan, hope I´ll find it with little review on MAXON webpage.
  20. Kent make great efforts to create this pack of tools, looking on it since anouncing somewhere in the past . (Times, when was 4d publish separated in two plugins). For me (as hobbiest) was interesting painter plugin...
  21. Strongly agree with Regis´ words...
  22. Another idea if I can... - asset scale adjusting options
  23. Hello, In first example you have animation inside cloner, so this way can be delayed animation for cloner, but in second example you have driven animation for cloner outside of cloner, so cann´t be driven by effector growing delay. Solution can be bake loft inside cloner (now it´s cloned object animated by keyframes) and use formula delay effector... TimeOffsetWithFormula_DONT_0001.zip Simply set cloner to one single clone, open timeline, drag loft into timeline, from Functions select Bake objects and bake all parameters.If checked, copy of original object will be created under original in cloner hierarchy, but itś keyframed. Remove from cloner hierarchy original loft, disable xpresso for driving progress and press play with enabled formula effector ;-)
  24. Hello Daniel, Sorry for late reply, there was problems with my internet provider... So, with rotation I was meant this... - rotation of whole model/asset before welding This is due different types of assets, because not everytime are "symetrical/rounded" and in case is asset like in example, library will fill so fast with 4x of the same object. In case we have option to rotate, there´s needed just single one model/asset...
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