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bezo

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Everything posted by bezo

  1. Since plugins are based on python, works well with R20. There are some issues with some plugin, but as pack works fine. If you have some bought plugin/s and need serials for R20, simply login into your account and grab serials for R20...
  2. You could use "V" key menu for switching to another opened project. You could use shortcuts for next/previous project commands. Or there is plugin called "xsTab" where all projects are in separated tabs for easy access. Type into web browser "xsyann c4d plugins"
  3. bezo

    Chocolates

    It´s another part of Fallout saga. When open sometimes Steam, where has bought Substance Indie software, could see some info about it... :)
  4. bezo

    Chocolates

    For me it has "post-apocalyptic" feelings. I would like to see something like this in upcoming Fallout76...
  5. Insydium release his own solution for using/loading plugins (R12-R19) and using them in R20. ...and it´s free (registration needed) https://insydium.ltd/products/bridge/ Thank you very much Insydium Team, amazing job
  6. Did you ask directly on GSG support? There´s not a lot of GSG plugins user´s here maybe...
  7. nice render... ...What is it?
  8. Let´s say "one way ticket" solution :D
  9. Thank you for describing steps in code Alex, It´s a first time I see placed "subcode" under main code. There is no important where is placed? When I play with with Basic language 30 years ago (where every line of code has own number), there was command GOTO and number where was placed "subcode"...( :D just for laught)
  10. Locate your installation cinema4d folder, then open folder plugins and put there plugin. Second way is put plugin into "preference" plugin folder. Open c4d, then Edit/Preferences and at the bottom of this window is command "Open Preferences Folder...". When you click on it new window will be opened. Locate and open "plugins" folder and put plugin here. Be sure you´ll install just in one location not both...Just single plugin...Where you put plugin it´s up to you.(Sometimes plugin developers strictly want to place their plugins into preference folder, sometimes directly into installation folder...)
  11. Simple xp way could be using ObjectList node... See attached example, just few nodes... https://www.dropbox.com/s/r8nqjwbmkvwyw36/xp_SDS_onoff.zip?dl=0 All SDS objects dragged into onject list node, xp iterate thru all of them and simple bool enable or disable them...
  12. Since you´re on R17, you can still use coffee plugins/scripts. Another one is from Fabian Rosenkranz Globall On/Off http://www.studio-fabian.de/downloads/
  13. Did you tried Yann Koeth (aka xs_yann) plugin? http://www.xsyann.com/plugins/xshnswitch/
  14. on top right corner of Object Manager you havelittle "eye" icon. After click on it expand "Objects" and doubleclick on Volume Builders. Now you have selected all builders in Attribute Manager. You can switch to "Basic" tab and disable objects or create selection tag from all builder objects (Select/Selection Filter/Create Selection Object). Everytime you click on Selection object in Object Manager, you select all builders as one. Selection Object can be dragged to viewport as HUD for faster access... The sam efor Mesher object... Or xpresso with object list/iterations...
  15. I think you could create as many as "single line callcommand" scripts and asign them shortcuts as you want. This way if you press F10, it change your view to top etc...
  16. Volume Mesher create new mesh independent on source objects (ment not share mesh of those objects) and don´t keep their parameters nor materials applied on them. One solution post Lothar day ago in this thread... https://www.c4dcafe.com/ipb/forums/topic/104357-texturing-r20-mesh-builder/?tab=comments#comment-684433
  17. ...or bit different setup https://www.dropbox.com/s/ri9bj6vmwgy29w5/Spline_quick_bezo.zip?dl=0
  18. Sane here, they redesign webpage few weeks ago, but never had problem with access to webpage https://www.c4dzone.com/en/shop/plug-ins-17/measure-it-1-2-1-272.htm Maybe next solution could be Salvatore Maesano´s (Caleidos4D) plugin Arch-01 http://www.caleidos4d.it/plugin_arch-01.htm (or plugin pack of all plugins currently for a good price) http://www.caleidos4d.it/plugin_architectural_pack.htm
  19. Do you know about Valkaari´s Delta Mush? https://www.valkaari.com/?product=delta-mush
  20. btw, Did you sold your Modo? I saw some user with the same name as yours selling Modo last version?
  21. Yes, you´re right. But $599 payed once (renewing maintenance) and $399 for every other year of maintenance. So, 600 dollars for geting last version on the market isn´t so bad, for example upgrade from R16 to R20 cost 2700euro (3000euro cost R20)...
  22. Since Foundry add as condition for transfering licence to other user to pay 1 year maintenance fee also ( $100 license transfer fee and $399 maintenance to The Foundry ) deals not looks as good as they were in the past. But still looks fine to buy a half less then in official store... btw, Modo was/is the software what I want to try to use. Looks "more interesting" like Max or Maya for me. Have better feelings when looking on screenshots from Modo then other software. Only problem is short trial. Would be nice if Foundry will take MAXON as example and release no time limit trial...
  23. As we say about anoanoW´s Polycircle plugin. I´m sure there will be ports for R20 on Hashimoto´s plugins. As I change email with him about updating one of his commercial plugins, he confirm work on updates...
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