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bezo

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Everything posted by bezo

  1. bezo

    C4D Cafe || NEWS & UPDATES

    Really strange... I´m on win10/firefox and have not described issues. Only what I feel is bit slower, some kind of "short delay" feel. But without other issues (signed as user or guest) without adds or something... (clear latest firefox without any add-ones) Described issues (adds on the both sides, sometimes cover button on threads etc. I have in my work, but that pc has installed winxp only (not supported for a long time with firefox/chrome browsers) for compatibility of my working software. In firefox run some (unsupported script maybe) which stop responding server, but on chrome works and not freeze)
  2. You need first align and then bind, but... - use the same count of joints as edge loops (mesh will be better weighted and simpler for rigging) - place joints exactly on edge loops (here you can simply use middle edge going from bottom to top, convert with edge2spline command and with selected spline use character/convert/spline2joints command) - align joints (select all joints and use character/commands/joint align tool command. This way will be joints aligned in "target" axis, but not up-vector.) - align joints 2 (go from root hierarchy to latest one joint and align up-vector axis (Y) to be perpendicular to mesh. You must hold (7) on numeric keyboard and then rotate to prevent childs rotation) - select joint chain and mesh and bind them... Banana peel_0001.zip
  3. Great news Stefan, With tracking you mean something similar like reference shader from BlackStarSolution team?
  4. bezo

    C4D Cafe || NEWS & UPDATES

    You could simply add single word into http link and save to bookmarks. (my favourite way is always type manually 🙂 ) https://www.dropbox.com/s/ebq4vl5akomr1l8/discover.mp4?dl=0
  5. it´s only UI question... Because if you use linear steps, just linear spline in range you want give you results what you want. the same like with fields... ,,,everything is between 0 and 1
  6. Spline interpolate values between output min and output max, so it´s not between 0 and 1. It´s simplified interface for user to know/imagine what value is in this moment/at this point... You could set values as you need, it´s not restricted to ,1 .Could be used also ,875 and it´s really exact number imo 🙂
  7. Hi Ben, Simply use standard range mapper node with spline defined steps... spline_mapping_RM_node.zip
  8. bezo

    C4D Cafe || NEWS & UPDATES

    Don´t know, for me it´s harder to look thru notifications or messages since must role whole page to most bottom part. For me it was good on top of the page...
  9. I think in content browser there are TP scenes/examples as I looking now and there is a scene named "tp_move_on_surface". Maybe kind of setup you need...
  10. bezo

    SPETI and TINA

    Thank you Daniel for your generosity
  11. bezo

    PolyDup

    nice addition
  12. bezo

    PolyDup

    ...nice update Daniel, good job.
  13. Thanks MAXON for this opportunity, I hope many people will appreciatte it in these hard times.
  14. bezo

    PolyDup

    What I found interesting, Y axis in case of just single polygon always targeted to side where points in "local" space are higher then other. (or average values of more higher points)
  15. bezo

    PolyDup

    Ahh, my mistake. Totaly OT, but for you as programmer I have one question. I can not find logic which way are calculated axis of selections. Here is small video https://www.dropbox.com/s/fki49eopw0ik42n/axis of selection.mp4?dl=0 if these "calculations" are used internaly in other tools (bevel inner for examle), it can not be source of another problems?
  16. bezo

    PolyDup

    Tested in R21 and work just fine. Could be posible "respect" size of source polymesh depending on size of target polymesh with some option? https://www.dropbox.com/s/92oc92v5kwqxa8m/polydup_autoscale.mp4?dl=0 (or after placement of source polymesh on target switch to polygonsslect all of source mesh polygons (what we currently have) and adjust axis of selection to bottom of placement (what allow user to save few clicks to adjust manually)
  17. bezo

    PolyDup

    Yes, the most important thing I didn´t mentioned. (never used icon from interface to convert primitives to polygons)
  18. bezo

    PolyDup

    Yes, demo restriction was the reason why plugin don´t work correctly. Just tried in standard version R20. Works as expected, coping mesh into external file and adding to new selection. What is nice, not needed to create target selection first, simply switching with space button between selection and plugin works nice. Also addition red points in case of non-correct selection for placement is great. (in this case is created copy of source mesh on original place what looks like a bug). It can be simply solved by creating correct selection for placement. I had few crashes after this workflow... - added plane, converted to poly - created source polymesh for copy - With Ctrl stored - with space switched to selection tool and selected correct selection for placement - with space switched to plugin and placed copy of source polymesh into selection //all fine until now - while is still selected plugin as tool, removed plane from OM - inserted new plane and converted to poly - c4d crash First I think it´s caused by adding plugin into interface (as icon in left palette), but try this also with standard using of plugin (selecting from plugin menu when use it) and get crash also...
  19. bezo

    PolyDup

    Hi Daniel, Just little question. I just tried your plugin inside R20Demo and don´t know if it´s c4d demo restriction or by plugin, but when I follow your steps, with moving mouse over mesh for copy there is not full line over edge and when click Ctrl and left click, I see transparent line over mesh for copy, but another selections for paste are deselected... And mesage from console ------ PolyDup - failed to extract the part of the mesh PolyDup - failed to write the extract file: D:\CG2\MAXON R20 Demo\plugins\PolyDup\Extracts\extract.c4d ------- Ahh, now I see... Since it´s demo of c4d, there´s not allowed to write to any file, Ok, solved... I´ll try in commercial R20 version, but just another question. Is posible to rotate copied mesh to destination place? Or there is some rule for placing copied mesh?
  20. bezo

    PolyDup

    ...yes, with polyselections as presets I was meant "stored" parts of mesh for later use in selection sets tags.
  21. bezo

    PolyDup

    polyselections as source "presets"?
  22. Congrats Stefan, your surface engine looks really powerful and complex...
  23. bezo

    PolyDup

    RepliGON maybe Nice idea Daniel. Do you mean something on mesh level only (simple copy of polyisland on another place of existing mesh/hole based on the same edge loop etc. or some procedural setup? Something like cloner, but with less setings for adjusting? (copy some polyislands in linear/array mode)
  24. Hello Peter, Do you mean something like this? switch_object.c4d
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