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bezo

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Everything posted by bezo

  1. Can you post scene file with just object and texture and with screen what you want to achieve in result?
  2. Use Selection filter for viewport. (then no matter if live or rectangle selection tool used)
  3. For edge beveling use chamfer node (using selection tag)... ...or manual indices/pairs of points setting...
  4. something like this? Clones rotation_bezo.zip
  5. Attribute Manager. You could add multiple AM´s and each lock for some specific data...
  6. Here is another screw toolkit, you could compare and investigate (maybe) different approaches... https://www.fuchsundvogel.de/blog/2015-02-17-screw-generator
  7. Can not be used some way xp with target light? QuasiSym.c4d or without target light (with multiplied rotations based on symmetry plane adjusted by user in xp) QuasiSym_2.c4d
  8. bezo

    Raptorize by Maxon

    First April is first April 🙂
  9. Did you tried to ask directly on support (Octane/Fused) or search over their forums/discord? Maybe someone have the same experience.
  10. If needed just open/close without moving up/down, can not be simpliest way just keyframed animation or posemorph or UD/XP with range mappers?
  11. - select all childs of fracture object - press and hold Alt and click on icon for adding null object.
  12. Don´t understand what you mean with scale UV´s . Wasn ´t fit your UV´s in whole 0-1 uv space? If there´re few uv islands only, use uv transform to scale (the same value for X and Y space and press Apply) a bit whole UV´s and then manually fit uv islands into 0-1 uv space...
  13. Apart from accurate animation it looks bit scary for me (especially second one), I prefer nice young girl with electric violin... 🙂
  14. I thing Taiao will be only part of Fused, no expect separated product (but would be nice have it as stand-alone, one time purchase product)...
  15. You need to have hard edges in weight to see smooth brush in action. If you bind mesh with joints with applied smoothing, you can barely see changes in weight distribution with smooth brush.
  16. Workflow looks more like Xfrog-ish 🙂 , but looks realy nice...
  17. Looks like you have imported character with build-in rig (some .fbx maybe?) Check timeline if there´s not created animation and remove keys...
  18. Both effects (AO,GI) use the same path for cache. If your installation has preferences in Windows controlled folder, maybe c4d could not write cache file there.So, try to change generated path to custom path for cache files... screenshot from R25, but applicable also in R23
  19. bezo

    Bodypaint ? R25

    You´re in UV edit btw, switch layout to paint, create material,create new texture, adjust brush and color and paint... (maybe switch material manger to expanded/compact to view "standard layer hierarchy) If parametric projection is enough for you, don´t need to convert object to polygonal and create UV map... You could paint directly on object or in "flat" texture view
  20. Frank Willeke create python script for importing materials thru mtl file almost 10 years ago. (not sure, but maybe I have somewhere this script). 2 years after was bit updated by Mredig and maybe you could try this script... https://github.com/mredig/Parse-MTL-C4D/blob/master/Parse_MTL.py It´s written in older python version (expect), so it could work in your old version of c4d...
  21. Looks like every DCC app. has different exporter/importer. Since file format was updated by years, added some attributes, some removed etc.Some importers are more "benevolent" to absolute paths in material definitions, c4d importer just "read" data and "believe" paths to image files. Would be good to know which parameters are read by c4d importer and adjust source mtl file to it´s needs. Other question is if importer recognize different map channels and put these images into appropriate material channels (mean color to color, diffuse to diffuse, bump to bump etc.) @hvanderwegen example use just single color channel. Would be good to have some example with different maps not just color/diffuse. btw, @hvanderwegen Thanks for example file. Yes, updating paths in mtl file and checking invert transparency option in obj importer will load object together with textures. (sure, could be edited mtl file directly changing attributes value and leave c4d importer on default preset, but this is another story)
  22. Have somebody some free example file with real textures, not colors/shaders only (like Deck´s file) and can post here or link to file?
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