Out of curiosity this morning, and still learning all the little features of the Corona for C4D Beta, I wondered if Corona could render out C4D Hair. I was dubious, since C4D's Standard Renderer has, for a good while, always produced the best-looking Hair... ie., that looked silky and natural, like real hair.
But to my great surprise and pleasure, I see that Corona can indeed render out C4D Hair... and it looks very good indeed!
There is a bit of a workaround in setting it up, though:
Your C4D Hair object needs to be set to Generate, and then you have to choose one of its Generate styles. I chose the Circle Type, which causes each strand to be rendered out in what I take to be basically a circle spline swept over the individual "virtual" hair splines.
In the OM, your Hair object has to include both a C4D Hair Material... and also a Corona Material, side-by-side.
In the Corona Material's Diffuse Channel, I entered the C4D Polygon Hair Shader, then set that shader to Illumination--->From Hair Materials. The Corona Material will take all its features from the C4D Hair Material, like Color, Specular, Thickness, Scale, Curl, and all the other options. But then, with the Corona Material, you can add further channels: Corona's native Reflection, Translucency, and Diffuse colors.
My biggest worry was that Corona Render would not give the C4D Hair all the lavish AA that it needed to make the hair look silky, shiny, and not like straw, noodles, tentacles or needles. That was always the Standard Render's strength. But hey, I was pleasantly surprised: Corona antialiased the Polygon Hair strands beautifully, as you see here. Cool.
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