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Peter Hebein

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  1. @Hrvoje thanks for the response. I am not sure, maybe I can get RealFlow to get a constant particle count, I will try it. any other type of possibility? I'm essentially trying to just loop the fluid sim, easier said than done apparently haha
  2. Hello C4Ders, I have an alembic animation of a RealFlow simulation I am doing. I am looking to bake down the alembic animation to PLA in order to loop the animation. Everything I have read or watched has said to bring it into the dope sheet and bake down to PLA. I have done this and the keyframes to not show up. Just wondering what I am missing? Thanks! Attached is the C4D file. Best, Peter test export sim.abc
  3. Hello C4Ders, I have seen this effect done in several ads, with a water droplet dynamically falling onto a leaf. I have tried using an IK chain on the leaf with dynamics enabled, but it isn't affected by the water droplet at all. I know I could "fake it" and just animate the leaf, I am just curious if there is a way to do it with dynamics? Attached is the scene file, thanks! Peter leaf droplet anim.c4d
  4. Hello C4Ders, I have a basic question, I for the life of me cannot figure out. When I turn gravity to zero, my cloth object still falls. I would like it to stay where it is and just be affected by wind/turbulence. I have watched a couple tutorials, and they say to just turn gravity off and I do so, but to no luck. I can't imagine this would be a C4D 2024 issue? Attached is the current project file. Thanks! petal anim.c4d
  5. I will try this, thanks! Hopefully it is fixed soon.
  6. Unless anyone else has thoughts on why adding "detailing" causes this system not to work?
  7. @HappyPolygon i had the same issue, it worked fine without detailing, maybe something for me to bring up to Maxon. I will try these methods, thanks so much everyone!
  8. @Hrvoje sorry, i just tried this, bumping up the force quite high, it still seems to be breaking apart as it falls when i add drag. Sorry to bother you.
  9. @Hrvoje thanks for this, I purposely have drag on, trying to make the simulation fall "slower" any other way to achieve this and keep the object "together" as it falls?
  10. @Hrvoje @HappyPolygon Thanks for this, I have included a scene file. The voronoi does have the dynamics tag on it, I tried the connector, and doesn't seem to work. Attached is the scene file, any help wbowl break just break 02.c4dould be great!
  11. Hello C4Ders, I am hoping this is a simple answer, but I have an object in a Voronoi fracture, and it has a dynamics tag on it, as it is falling, the object starts slowly falling apart, is there a way to keep the object whole, until it hits the floor? Best, Peter
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