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DPH

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Everything posted by DPH

  1. @Hrvoje Thank you, sectional doors, front views made from simple panels, no mechanism visible etc 🙂 like on the link below, but I think that what @Mashsuggests below could be it. https://www.cgtrader.com/3d-models/architectural/door/sectional-garage-door-4223a372-847b-4242-a9b7-a3e4d9aa68df
  2. Hi, I do archviz, with basic animation setups, so I am not very familiar with mograph, rigging etc. Now I need to model animated garage doors - sectional one - opening, with the car driving out the garage. Can anyone help with some quick advise on how to approach this? Thanks!
  3. @VECTORWow thanks! I will try this approach tomorrow. The only thing I see is different (but maybe when I model it it will be ok) is the paper shade is not round. It is stretched between the wires. So like wrapped by tension. I tried Cloth (dresser) but it won't wrap around the wire, maybe it needs some kind of more massive collider.
  4. Hi, I need to model several lighting fixtures, similar to the one in the attached images, - paper (fabric) shades tightened around a wire construction. Any advice on the best technique? Thanks 🙂
  5. Thank you both, I know and use most of these things, except for "lazy nulls" and xxx naming, I need to try it out 🙂
  6. What I want to achieve is to speed up and optimize my workflow when working with imported scenes. Very often I receive a scene from the client that is from SketchUp or Revit and objects in the manager look like an endless list of randomly named objects. See attached and multiply it by 100. I need to sort and clear the objects to study and remodel the scene. For example, I group some of them, and the group is made above the grouped objects, but it is nested somewhere in the middle of the list. I need to put this group to the top so to find it easily afterwards. Very often there are other objects to be added to this same group, which involves moving them far up in the hierarchy. I hope this is clear.. Maybe I should work with folders, I don't know...
  7. Thank you, I am using this now, but I was thinking that there must be a better way 🙂
  8. Hi, could someone please help me, with how to work with objects in the object manager? When I have imported a model made of many objects or polygons, and need to sort it out, how do I move one object or polygon group ON TOP of all others in the hierarchy? And not to move it manually by dragging. Thanks 🙂
  9. DPH

    Trees in wind

    I had some time to test the VideoCopilot setup, I am not sure that it is doable in day-to-day archiviz scenarios, rigging the complex tree geometries, the one in the example is a bit different. But let me tell you, the tip with the animated noise in the displacement deformer on the leaf geometry is golden, works like magic, and no need for jiggle or turbulence!
  10. DPH

    Trees in wind

    Thanks very much, I will check both!
  11. DPH

    Trees in wind

    Hi, I would like to ask if is there a way to animate trees in the wind, with no plugins. Trees from Maxtrees etc. I do not have Forester. I tried to animate leaves with Jiggle and Turbulence, as in some tutorials online, it works, but only for some small leaves where you will not notice that those animated leaves are detached from the tree. I have trees like palms etc, where this does not look right. I tried wind, but it blows all the geometry away. I can't imagine using cloth and attaching it, since those trees are complicated geometries and mostly come as one object. Is there a way for this in C4D? Thanks!
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