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David McEachern

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  1. You can also CTRL click (cmd on the Mac) the history state oh your high poly mesh, Zremesh, then use project from history, if you want to avoid the duplicate step. Also check out The brushes category in Lightbox. There is a folder with smoothing brushes, one being 'Smooth Stronger' which works great on high poly meshes.
  2. I have found the Cinema 4D GoZ behavior a little odd at times, though it is getting better and more predictable. I've encountered the same issue of Zbrush opening, yet the GoZ'd model not actually importing, hence the head model when you drag on the canvas. My workaround is to make sure both apps are running before the GoZ operation and then the model pops into Brush already on the canvas in edit mode.
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