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Everything posted by LLS
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I think youtube did the job XD:
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awesome interview, especially the message for core4D. I agree, people definately need to interact, share and start things more(myself included). i will say though this interview is incomplete without this one final question: @Hrvoje how the hell do we pronounce your name!!!??? 😭 🤣
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are you on an older version of c4d? his setup uses stuff from c4d 2025.1
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yoooooo it's actually out 😮
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yes, maxon seems very excited and confident with this release to the point where they're willing to show sneak peaks. it's a very exciting release im looking forward to(although may not be able to upgrade straight away)... both fluids coming and a uv overhaul are already big ideas... i'm loving the overhauls especially. cinema4d killing it recently and i'm there for it. also, im loving using scene nodes and excited for improvements in that area as well...
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request from the scene nodes discord server... a quick and dirty method of creating random poly islands: 11-sn-random-poly-islands-BASIC.c4d
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Premultiplied vs. Straight Alpha - Worst rabbithole I have ever been in
LLS replied to dasfrodo's topic in Discussions
slightly off topic but I believe the individual in that blog post is the guy who worked on the AgX colorspace that was all the rage in the blender side of things, I think it replaced Filmic as default but idk... -
Cinema 4D 2025.2 and RedShift 2025.4 (no joke this time)
LLS replied to HappyPolygon's topic in News
interesting release... one thing I noticed right away is why the spline modifiers and generators have the word 'modifier' and 'generator' after them? there is obviously no need for that as we know its a generator and modifier from its icon colour. also just like the 'Spline Wrap' modifier, the word spline should be at the beginning for eg. 'Spline Branch', 'Spline Break' etc etc... this ensures naming consistency with the rest of the modifers/generators as well as conciseness and being DRY(don't repeat yourself)... I feel like there was a lack of attention to detail there before release... and maybe if they plan on adding more spline tools, it might start deserving its own seperate category like the spline shapes... -
Here is a very basic octree setup: 10-sn-octree.c4d
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I wonder if he uploaded that accidentally, seems to be from months ago...
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hmm, I'm curious... no rocket lasso video for this update?
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^ yes, this is an awesome addition thats finally been made very easy to do. and also the fact that we can now support adding infinite children and operating on them, not sure it was even possible before, or at least it was super hard to work with 😭 also just makes things so much more awesome for the end user of our setups as well 💪
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I've already been playing around with the new scene nodes features. It's an amazing update! And now we can actually create our own custom particle modifiers using scene nodes system, which is going to give TD's so much power here! I'm loving using scene nodes rn. Thanks team! I haven't had time to mess with the new boolean system that much. Anyone thats stress testing it out, let us know what's different/better etc etc!
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menger sponge advanced version. it can create a menger sponge out of any platonic shape. this is a port of Junichiro Horikawas menger sponge tutorial for houdini (link to tutorial in scene file). 09-sn-menger-sponge-ADVANCED.c4d
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actually I think they lost majority of their userbase to blender years ago... they actually had a concept design and concept art userbase that was strong at one point. those guys are now all on blender.
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they were trying to multithread it and I reckon they proposed to foundry execs that they need more manpower for that and its an extremely complex task. When they realised its not worth putting the resources into it, they decided to abandon it... I think Modos architecture was way too complex to multithread anyway... the next evolution to all these 3d programs is what cinema4d has managed to achieve before anyone else... proper multithreading and new viewport... people can talk trash about c4d all they want but they managed to do this before any other 3d program... even before houdini... Maxon saved their own asses by making the right call early... at least for now. if they didnt do this it would end up like Modo real fast...
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i've mentioned it in the c4d discord, but i assume they wouldnt open source it since it most likely shares code with their other software offerings. for example apparently the same viewport and offline rendering is used in Mari...
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a quick and dirty menger sponge effect. of course, my method is always weird and dumb... 08-sn-menger-sponge.c4d
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ahh nice I didn't see that video, that explains it well.
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I recommend you have a special video on explaining specifically loop carried value. I think its one of the most important nodes for making more interesting things... although not all the time... also handling arrays and collections is one of the most important concepts as well since geometry is basically just a collection of values and in 3d programs ur basically working with these collections all the time 🙂
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Maxon raising prices next month - *Capsules* are now more expensive...
LLS replied to Jeff H1's topic in Discussions
generally i feel like for production level work an upgrade should never be done unless necessary because stuff like this unfortunately happens... but yeah maybe you're going to have to downgrade back to a version where OSL isn't broken.- 72 replies
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- Blender Foundation
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Maxon raising prices next month - *Capsules* are now more expensive...
LLS replied to Jeff H1's topic in Discussions
yea its become seriously buggy... they still havent fixed the toggle parent generator hotkey when u have subdivision and symmetry enabled. it toggles off the symmetry instead of bypassing it... I think they need to do another one of those massive bugfix releases for 2025... very frustrating when shit that used to work no longer works, just introducing stupid bugs that breaks things is very irritating...- 72 replies
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- Blender Foundation
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Maxon raising prices next month - *Capsules* are now more expensive...
LLS replied to Jeff H1's topic in Discussions
yea I actually agree with that... I think the biggest benefit you will see from capsules and scene nodes stuff is gnna come from third party guys, where they will make cool stuff alot of which Im sure will be free... even dominik ruckli just newly released a cool match size modifier made in scene nodes you can use for free. very cool and easy to use: its stuff like this that gives a lot of hope for scene nodes... so don't lose too much faith in it yet...- 72 replies
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