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gingerbread

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  1. Yeah, this Fresnel effect was exactly what I was looking for. Thank's Mash!
  2. Example for white->black gradient. Object edges have to be always white, than goes to the center where is black. Gradient have to keep indepedence from angle of camera and object = edges always white. This gradient is something like faceing camera. I’m thinking, i should work like that… Or here is full example of this effect, and how gradient work Gradient example
  3. Hello, I’d like to get a material where the distance or z-depth of the geometry decides the gradient. To show what I mean, I’m attaching a file with a similar effect I found online. I’d really appreciate any advice. I’m rendering in Redshift. How can I achieve this?
  4. Finally i found parameters for ittertaion and smoothing itterations 🙂 1. I made something similar but it behave more like a jelly. Do you have any advice? 2. How I can attach stick to rubber? Did you use cloth belt? You wrote about cloner object, but i don't have idea how. Plunger-Forum-Qestion.mp4 Plunger-Forum-Qestion.c4d
  5. Hey, thanks for your advice. Soory for my misunderstading qestion... but you almost help me. During my next expermiments (before i saw this post) I used new Cloth Simulation with Softbody and Plastic Deformation parameters, than presesed by cylinder and cached it (left side of video). After that baked it and made animation by keyframes (right side of video). For more neutral i should work on timeing.. @DanHinton I didn't know the Pose Morph it could be even easier/simpler than my above process. But both of this is not that flexible as ZEROSIXTWOSIX solution, i think. Thank you! @ZerosixtwosixI tried to recreate plunger by your solution, but i think is a little complicate for me a never used Iteration, Smoothing Iterations i tried to understad by some toturial on youtube but i can't imge in my context. Generally final state of rubber should be similar as on plunger-final-state.jpg where the middle area go inside, is it possible to achive in you solution? Is it possible to share your file, i would like reconstruct and learn with right example? I'am very new in animation/simulation in C4D, I've only modeled so far. Thank you guys for respones! Cinema 4D 2023.1.3 - [Plunger-Soft_body_Animacja_0005.c4d] - Main 2023-03-30 16-43-07_Trim (2).mp4
  6. Hello everyone I try make plunger aniamtion. Unfortunatelly i can't achive right simultaion where top and bootom (red) during stick to surafce won't be deform, and middle go inside (green) Tried in three ways: 1. Soft body on cage (self collision ON) 2. Soft body on cage (self collision OFF) 3. Soft body on cage (self collision OFF) but with cylinder collider and vertex map Every time somtehing go wrong. Do you any have idea how do get this? After that, my ulitame goal is throw on plunger in spehere. Plunger_Animation.c4d
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