Does anyone know a way to get access to the color data from the vertex color map created in the node system for a node spline asset using redshift?
I have tried both using color user data, vertex attribute, and point attribute. The RS object type was set to both hair and cylinders.
Rendering using vertex color maps seems to work fine with geometry assets. The clunky work around is coloring the sweeped line and generating geometry instead of a spline. This is very inefficient when there are a lot of splines being generated.