@b_ewers
1. Change the Maxon Noise > Input > Source to UV/Vertex Attribute, so that the noise samples in 2D Texture Coordinate (UV) space, rather than 3D space.
2. Significantly reduce the overall scale from 100 to something like 1.2
3. Adjust the relative scale to something like 1, 20, 1 to get the vertical streaking.
4. Increase contrast to 1
5. Change the noise type to Turbulence
uv-space-noise_v01.c4d