You've got an open/unhandled Scope. Your Range node is initiating a scope/loop. You can see this because there's an open `{...`, you need to pair it with an Assemble Collection, Append Elements or some other node that will take your open scope and turn it back into a "single" thing. With a bunch of arrays, that "single thing" would be an Array of Arrays.
Here, I'm using an Assemble Collection to collect the different sliced arrays.
With a custom-specified data type that's the matching type of an array of the incoming arrays.
chunking-and-joining-arrays_v01.c4d