Just wanted to add a 2024 bug I found today. My work is generally very simple scenes. Sports broadcasting stuff.
I have a very simple scene that was created in 2023. Planes, 3D team logo models and "cut out" basketball players (splines) with image textures applied via UV and adjusted to fit. Nothing I couldn't have done in R8!
I thought I'd play with 2024 today, and when I opened the scene, all the textures are upside down and reversed!!
Did the way textures are applied change from 2023 to 2024?? It's mind-blowing that such a simple thing is broken.
I was also wondering if there's a good way to "migrate" all my custom layouts, render settings, and imported/converted Lib4D materials without having to manually re-do all of that.
Thanks!