Hi everyone!
So I've been experimenting with a super simple project. I've download a head from the asset browser and I want it to do two things.
1) I want the head to split off from the neck using a veroni fracture with only two seperations.
2) As the head falls I want it to shatter in a much more complex Veroni Fracture.
My initial thought was, do the first step, bake everything down to keyframes and then apply the second step with another simulation tag.
My issue is, I can't seem to bake this as keyframes, the simulation tag is still there even if I bake as an alembic.
What am I doing wrong? I'm sure I've dones something like this before, which is why this is so irritating!
Head.c4d