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Jeff H1

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Everything posted by Jeff H1

  1. Schmitty all about dem nodes and Maxon One exclusive capsules!!! 😛 Subsequently the same morning (but Germany time) is Forward Festival Berlin. Also the same day is Camp Mograph (but they don't stream). Next day is IBC. it'll be an interesting week for Maxon news.
  2. you can also go crazy with the volume builder/mesher/remesher thang. then go bonkers with sculpting on a copy of it...
  3. newer versions of RS don't require the old driver. 3.5.15 provided a workaround for those driver issues. https://support.maxon.net/hc/en-us/articles/8180644626588-Redshift-3-5-15-May-15-2023 Also the driver thing was unrelated to any crashes. It was for out of memory issues and slow downs when using other apps like AE. you can try updated drivers and always roll back.
  4. Jeff H1

    Opacity

    Could be UV or those squares have reversed normals? Maybe check the mesh first in c4d
  5. I've also looked on Linkedin and Indeed. Many jobs requiring Maya may also accept Blender. Other apps like Substance, Zbrush, Illustrator, Terragen, WCS and more are typically recommended but most of those jobs still require a main DCC. Unreal seems really popular now with AR/XR/VR and virtual production job postings. I started back in the mid 90s. If I were starting now as a kid in his teens, I'd probably pick Blender. I'd also recommend to any young person, or person just starting out to pick Blender as well. There is just a shit ton of training, addons and assets for free. Blender 4 doesn't have any earth shattering features and they haven't even whispered Blender 5 yet. I think within the next year or two, Blender dev will mature and slow down even more but by then the DCC space will open up even more for those users as they mature and start up studios of their own or become seniors in existing studios. I also know that as Blender progresses, so do other apps, so I think the pillars of the DCC community will still remain as well. I still love C4D, would love to learn Houdini and have many Maya and Lightwave miles under my belt but the landscape is changing.
  6. Looks like a mix of Houdini and C4D from the project breakdown on behance https://www.behance.net/gallery/146718441/Sonos-Roam
  7. Universities, Technical/Trade Colleges, Art Schools (after high school). Some would also call it "continuing education".
  8. Actually you distorted what wrote. No where did I ever say blender will replace c4d or maya. I said newer artists would be more apt to use blender which can do a few of the things which paid apps can do. I also mentioned I’m seeing more jobs available for blender users (“knowledge of one of the following: blender, maya…”). Most of that refers to modeling, asset creation and level building. lastly I’ve seen on a few sites where blender users going to school are complaining how much they hate Maya at their school with quite a few admitting they complete their projects in blender and bring them back into maya to satisfy the homework/instructors. im not saying Maya or c4d are going away but the realization that these companies need to make space for a free alternative with a huge (sometimes toxic) community and a crap ton of addon devs pumping out cheap or free addons and assets. Blender WILL eat away subscriptions, plain and simple.
  9. main competitors at this stage (for c4D) are really Houdini and Blender. There is Houdini Indie.. and Blender is free. As blender devs keep sorting out their ideas, goals and future, it will keep eating away at subscriptions of other products like Maya and C4D. Zbrush is the standard now for sculpting, but as younger artists keep flocking to free software like Blender due to high costs of RENTING "One" or individual apps, it will eat away at profits. With Blender, users think they don't need C4D, Zbrush or Redshift and to be honest, they are probably right. ADDED: I've seen more and more jobs being posted with Blender as one of the DCCs. It's gaining traction. Maxon and Autodesk do not have an answer for Blender and don't want to (or can't) spend the resources to fix it.
  10. Also, some of the capsules are locked behind the Maxon One paywall. Moving forward, it wouldn't surprise me if specific nodes were "Maxon One only" nodes. I can't see them delivering a full node experience either, where all (or most) functions within C4D are found somewhere in Nucleus. I feel they didn't move quickly enough over the past few years and that initiative happily just fell to the wayside with "premium" capsules being the way to appease at least one group of customers and those adventurous enough to look into Scene Nodes in their current iteration. I hate mentioning Blender (see Tony Stark rolling his eyes face) but they sure as shit kept a team on geo nodes from the beginning and were relentless in copying Houdini. I just saw a clip a few weeks back about them implementing the For Each into Blender as "Repeat Zone". No one said Blender devs were smart about naming conventions. 🙂
  11. for me... viewport rewrite, USD update with Material X support (ensure all 3rd party renderers). Also UDIM, and additional UV tools like a relax brush and interacting stitching, etc. The way they've been going, I think they'll actually continue with a seemingly unified dynamics architecture which hopefully will include nodes.
  12. I wonder if it'll be at IBC (Sep 15-18).
  13. I don’t think they’ll pull a maya or c4d. 😛
  14. https://blog.borisfx.com/boris-fx-acquires-prominent-3d-camera-tracking-vfx-software-syntheyes Boris FX Acquires Prominent 3D Camera Tracking VFX Software SynthEyes
  15. posted 3 days ago.. from Siggraph 2023. Feathers preview was posted awhile ago on youtube. I heard more is coming, despite a possible Oct release.
  16. it's gonna be eclipsed by H20 news pretty soon. SideFX is just starting the drip. . .
  17. There is also osm for blender. You could pick a farm land area, capture it down to blender then export to c4d . They way you can get the relief info and possibly textures too
  18. You could probably look at OSM maps of farm lands and export as a vector based image (probably eps) then import that in. Or bring in the raster map into illustrator (or c4d) and go from there
  19. still needs to be more of an effort on the part of maxon and any of the showcase artists on their streams to really push the concept of nodes inside of C4D and usefulness. So far we have Rocketlasso pushing capsules specific to the Maxon One subscribers. With the blender youtubers, some have embraced geo nodes and that's all they show. it still feels like the documentation for artists isn't there and certainly not a big push to use them by Maxon and the community at large. Most training gravitates towards the flavor of the month (pyro balls, twisted ropes, rubber bands, balloons and such). It's driven based on the latest addition via a patch. Once nodes finally get to where they are seemingly more marketable, there really needs to be a push. based on just straight free youtube videos, I could get up to speed with geo nodes over a weekend, with a multitude of free setups to download and use. The same could be said for Houdini, but obviously at a longer training period. That can't be said necessarily for scene nodes.. yet. we'll see what c4d 2024 holds I guess...
  20. I still wonder where Maxon is in all of this. USD won't solve everything (yet) but down the road transferring files between apps will be a lot easier. Imagine loading a USD scene from an app into Substance Painter, where it keeps the matX materials, you paint, the textures are applied and exported within the USD and brought back into your app, or moved into UE without any linkage problems or materials looking different. Load the USD into Fusion or Nuke and comp with background plates and footage. The materials and lighting come across.
  21. doesn't matter.. a material is a material.
  22. Couldn't you also select the Background texture in the dropdown to paint on top of it?
  23. I can't tell if it works correctly with Octane but with Redshift, you just use the Paint WIzard and select your material. The last thing you need to do is to make sure you save the texture. Realistically, if it's a problem using your own materials, let Bodypaint create a default for you, paint on it, save the texture to a file and drag that texture back into your material.
  24. I get what you're talking about now. It just takes a bit of time to get used to. I also see I need to toggle it on and off and sometimes reapply the Symmetrize on the selected mesh depending on what I'm trying to do.
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