Jeff H1
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Everything posted by Jeff H1
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I looked at the CEO’s profile on LinkedIn. Seems to be knowledgeable. Since a lot of apps are embedding AI I’m wondering if he saw the texture gen space was getting crowded. The ai cloud storage sounds fishy but also probably where we are headed from companies like Apple and Microsoft in the future. if you look at some of the info it appears the poly cloud storage will include file conversions to things like PBR and SVG as well as other generative tools so maybe he has decided to expand upon texture gen to something more all encompassing
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If they do ultimately bundle it as the only C4D rental, I hope the pricing is better or at least they offer some free render nodes for Redshift. I updated the topic to reflect the info MASH provided so it's less provocative.
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ouch I see that. It feels hidden
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So Maxon went full on Greed-mode? I guess they gave in to those complaining about Redshift CPU version and decided to give all C4D users Redshift GPU by removing the C4D only subscription and raising the price to $983 per year. They're also sticking it to Octane, Arnold and Vray users who now have to buy a more expensive C4D, or Maxon just assumes those users will fall in line, since they will have Redshift too.
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Maxon is still reluctant to acknowledge USD and MatX, but... Here's a video for how to access AMD GPU Open MTLX Library within Houdini 20
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maya indie costs less than c4d.
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I wonder how much of that is based on the fact that everything went subscription and people either quit Maxon, stuck with aging software, or fell in line (same with Adobe). When your project files are held hostage by your subscription, there's an urgency to continue paying out. I give them credit, these companies are smart.
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By then they announce through cost analysis that student licensing wasn’t worth the time it took to manage it. they figure we’ll have been retired or gone so no one will care. Also they’ll retire the standard c4d sub and raise the cost of Maxon One making it streaming only using a Maxon virtual app. Their statement will explain how they can deploy patches faster and minimize trouble tickets regarding hardware configuration. A month later they’ll announce layoffs in various departments as AI will be used to self-heal code and for trouble ticket analysis. Marketing will be gone as AI will generate tutorials on the fly or simple generate the completed animation for you. I know, I went dark! 🙂
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Depends on the sites you frequent for information. 80lvl and Artstation love Blender. Because vanilla blender is free it enjoys a large install base with toxic positivity. Maybe assess what your career path and intentions are. Certain DCCs excel at certain things which is why they are widely used for those tasks. From my searches it appears Blender is a suitable replacement for Maya in game dev and generalist work where assets need to be created. With Maya seemingly still being the recommended primary tool. No one is looking for 3D mograph artists using Blender. I haven’t seen much Blender training for 3D mograph, product viz or other where c4d is primarily used. The stuff I have seen looks substandard. I actually read on one trainer’s site how monetarily it’s better just to keep pumping out beginner blender training. It’s basically a race to the bottom. all that being said I would still recommend Blender to someone first starting out because it is free. C4d refuses to budge on pricing an indie version, include a working redshift at no extra cost, among other things. Obviously the other problem being student licenses. A person starting out doesn’t need to deal with that crap. They can install and start making a dumb donut within 10 min. Oh yeah then I would recommend that person pick up Houdini (FREE apprentice edition). Once they get some cash, pay for the cheap INDIE version.
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Update on Various DCCS and CG Technologies. (October 2023) - Regular Updates
Jeff H1 replied to HappyPolygon's topic in News
R2024.1 https://support.maxon.net/hc/en-us/articles/8658038724124-Cinema-4D-2024-1-0-October-11-2023 A megaton of fixes it looks like for R2024. -
I'm glad for posters like you guys. 🙂
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Maxon shooting themselves in the foot: Educational Licenses Suspended.
Jeff H1 replied to No One's topic in Discussions
I really think you need to put something out there on social media. A lot of Maxon posts are littered with pissed off people with the same end result.. Blender. I don't think Blender needs anymore acceleration to adoption, especially by its competitors. -
It looked like back in 2021 there was talk of C4D being on the dev schedule for Ominverse Nucleus but it's still not here. It would be great to see some commitment from Maxon as I've seen many tools starting to talk about USD as a way to transfer data.. A LOT MORE DATA than just animated or cached meshes. In the help files it says "The first steps have been taken to add USD support in Cinema 4D: import and export of geometry and materials." I've seen people mention on Reddit that it's still unusable in C4D when working with Houdini? Just posted showing how you can export more complex materials from Blender into Ominverse with the Nucleus addon pushing the data. Overall pitch for OpenUSD.
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saw this posted on Sidefx forum https://www.eventbrite.ca/e/houdini-20-keynote-sidefx-tickets-690265702297?utm_experiment=control_share_listing&aff=ebdsshios Moderator note: This link wasn't meant to be made public; it was leaked. The event is invite-only, so unless you received an e-mail from SideFX about it, do not bother attempting to register for it.
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Maxon shooting themselves in the foot: Educational Licenses Suspended.
Jeff H1 replied to No One's topic in Discussions
Well said. id hate to see how bad they would willingly f up an indie version though. At least Houdini and Maya versions are seemingly fully featured. Who knows what Maxon would think an indie/freelancer actually needs to do their job (hint: everything in c4d *solo* right now). I’d then actually recommend c4d to students and newbies. -
Maxon shooting themselves in the foot: Educational Licenses Suspended.
Jeff H1 replied to No One's topic in Discussions
One of the threads I read the response from Maxon was students needed to give A lot of proof about their school and particular studies/courses. I guess they don’t want any and every student in college or high school to get their hands on C4d. It used to be simple to prove you were a student… now you are more scrutinized by Maxon. All other companies like Apple, Microsoft, google, Autodesk,catia, foundry and more do not require this for student access. Blender is gonna keep getting more and more users because Maxon likes money. -
When 2023 was released they were putting out patches monthly at least for a few months.
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definitely. It should be in all node apps. I used something similar in Fusion called Wireless (?). I’d bring in a bunch of passes and have wireless nodes after each of them. Then I could use the wireless nodes connected anywhere else in the comp without having all the excess connections being drawn everywhere
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you could change this location maybe? Also you could empty texCache in Octane from time to time. I'm not sure about pyro but maybe when you create a pyro object and don't define a filename it defaults to the c drive.
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Making a redshift “lite” should be fully featured as Arnold is in Maya. The same licensing restrictions would apply which is you can only render a batch render in RV. I don’t think it would be a good idea to dilute redshift further by hair, volumetric, sss or so on. Doing that crap would be no different but probably worse than just giving the CPU version. As it stands Maxon has to explain why there’s a c4d versus a c4d paywall version just to get extra capsules that should come standard with C4d, especially if the they want ALL c4d customers to embrace scene nodes. Having a further neutered redshift would complicate things for management and bean counters. No one wants them losing sleep *sarcastic yawn*
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I look forward to when Hydra is integrated into the viewport. hail hydra.