I was just converting a tree I grabbed from the Asset Browser. I noticed the Convert Materials function in C4D is still using the "old" Redshift Material Shaders (which opens in the Redshift Shader Graph). Is this meant to happen? I figure with Redshift moving its default RS Standard Material (Node Editor), that the converter would follow suit?
Ironically enough, if you select a Redshift Standard Material and use the Redshift Convert Material utility, it converts it to the old Redshift Material and it loses all information in it (color, textures, etc)