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Jeff H1

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Everything posted by Jeff H1

  1. yeah the C4D one was posted here. So was one or two for Blender. Just spreading the wealth. Also, the ones for Blender and Maya are free.
  2. It's available on his Gumroad: https://codychildress.gumroad.com/l/stablediffusion
  3. bruh!!! 😜 . . . . Maxon.. always providing you with a different perspective. *MIC DROP*
  4. I'd recommend Arnold CPU over Redshift's CPU implementation, if you are sticking with CPU-only rendering. It's a lot faster and robust. If it's a money issue, then I completely understand.
  5. make sure you've updated your 2023 version. The 2023.0.0 version had some spline bugs. It appears they may have fixed something else with yesterday's release too... 2023.1
  6. It'll never compete with Houdini, but it certainly seems better than what the poor Blender users have been stuck with for some time, or old nFluids in Maya. It will be interesting to see more pieces of the new dynamics architecture eventually fall in to place, like fluids, particles and more destruction style things. It seems like Maxon clearly has a roadmap they are sticking to and it's not years away and they're not interested in diverting to fiddle around with other things like C4D "apps" and such nonsense. πŸ˜› Congrats to the Maxon team for moving ahead.
  7. https://www.maxon.net/en/cinema-4d it's also on their live stream going on right now.
  8. I love the idea it's a live mesh warp "layer" and not a destructive effect. Interesting. i just noticed if I upgrade my Photo to v2, the universal license is not included. I would have to buy the Mac, Windows and Ipad versions separately. I guess that's their push to get you to pay for the other apps.
  9. Press release is out: https://affinity.serif.com/en-gb/press/newsroom/affinity-v2-sets-new-standards-in-creative-software/ $99.99 for all 3 apps isn't so bad.
  10. It's a bit more cumbersome than AE. it will also be a 1.0 when it finally goes gold. Just like Calvary, which was dubbed as an AE killer, it will take time for adoption after the bugs get ironed out and used in production outside of beta. Hopefully LA won't go the same route as MF with Calvary and put it behind a subscription paywall which killed Calvary's momentum, but who knows....
  11. If I'm understanding the problem correctly, you are selecting the individual objects versus the main null object you are wishing to use to rotate with? Instead I believe you want to select the bras (Null object).
  12. for tweaking textures I find Photoshop a lot easier. Photoshop is also more responsive. I found larger files or a lot of layers, Affinity bogs down easier. That's when I was messing around with matte scenes. Regarding updates, it's about crashes and stability. Also, Photoshop is constantly refining their tools including the AI construct for touchups and selection. I'll be curious to see what Affinity has with regards to AI implementation tomorrow. Interesting that their reveal happens the same day as Maxon's live event.... hrmm πŸ˜‰ The last place I worked, we almost moved completely away from Adobe, looking at Affinity tools and Resolve. But with print, web, design and video teams under one umbrella, it just wasn't robust enough.
  13. bought Affinity Photo last year... wasn't that impressed so much. Still prefer Photoshop. Also the updates were far less frequent. Curious to see what they think is their big "tada" for the community.
  14. oh now you're just being mean.. showing a library full of GLTF files to C4D users.... πŸ˜›
  15. Added.. is there a way to select components (in this case points on a spline) and have them rotate around their own axis? I toggled the "Per Object Transform" but I think that just works at the object level and not the component level. 722212973_2022-11-0711-02-38.mp4
  16. Never noticed it until now but is there no way to manipulate handles for points on splines if you have more than one spline selected? It seems the most you can do is move the points but you can't affect their handles unless you deselect other splines first. Not very modeler-friendly. I tried other hotkeys to see if it would work and I can't figure it out. ADDED: I know I can merge the splines to perform the above task but then I would need to to break them apart again as separate splines. 1641302101_2022-11-0710-46-29(2).mp4
  17. throw a Select in there. I think behind the scenes Divider is selecting polys and Inset is using those selected. You may be able to do it via the Selection String box in Inset but I'm too capsule-dumb to know what else to put in there. πŸ™‚
  18. nah. just add a RS tag to the object in the background (Curve Cove) and change its matte properties. Turn on Override, Enabled and change the alpha to 0.
  19. Jeff H1

    Nitrogen AI

    I've seen other uses for Blender whereby you can use it to create textures. Nitro's doesn't seem to give that ability yet or at least he's not showing it. I saw a second tweet from him where it generates a wood and brick texture but it doesn't look like he does anything afterwards. It would be more useful to be able to export out those AI generated images (or textures) as files, whether it be 4k, 8k or whatever. I know some of the AI sites are limited in resolution so not sure what he's pulling from behind the scenes.
  20. the knife tool (err line cut) can be very fickle. I've noticed it doesn't do the cuts I'm asking for and I've had to use the Polygon Pen tool instead. In your case you may want to try a couple things. I tend to hit space bar after I've laid down my cut for it to apply it. I also tend to not use the Snap tools (which I hate anyways in C4D compared to other tools) while using the knife tool. You can create angled cuts at 45 or 90 degrees by holding down the SHIFT key before starting to use the knife tool on your mesh. Lastly, make sure you look at the options when using the Knife tool to give you more ability to tweak your cuts as you do them. The one I toggle mostly in the attributes is the Visible Only because sometimes I want to slice right through a model, even on the other side. The other interesting one is "Preserve N-Gon Curvature" which may be useful for you when cutting a rounded object. Also, I have to remind myself Maxon decided to call it "Line Cut" versus "Knife". πŸ˜›
  21. this will give you a small sample of how you can approach it: Here's another one from the same person but making a robot character. oops.. and another:
  22. I think you're going about it the wrong way. You shouldn't make the geometry super dense and then try to force it into the shape you want. You need to start very broad with minimal detail to get the rough shapes and contours then work your way into more shapes. Move the points and polygons into the rough shapes of the face before adding more detail. I'd never use a boolean for something like character work. It creates unpredictable geometry that will be hard to animate with bones or morph shapes. I removed some of the loops to show you how easier it can be to shape the model with less (less is more). Here I moved the points with the Slide function (M~O) to roughly form the eye areas. I could have used the new symmetry thingie but I'm just breezing through this right now. Afterwards you can use a subdivision surface to smooth it out and add more geo in the process (btw, your SDS Mesh was turned off in your viewport filter).
  23. Following up with what BENTRAJE said, here's a link to how to set up using Vertex Colors in C4D for SP export (should be cued up at the right point):
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