Jeff H1
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Everything posted by Jeff H1
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nice thanks for the tip! C4D has a lot of features that to some of us are seemingly tucked away because we sometimes get trapped in the way other apps do things. It's nice to even see the soft selection in those options too!
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Also, I'm going through this tutorial which is helpful in understanding some of the workflow, including the texel density which I mentioned above. Apparently in UV Packing you can Equalize Island Size. It's more of an automatic solution.
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Here is the blinking I was referring to. It happens when using View > UV Seams or UV Connectivity. When using those options, they appear to turn on and off based on some sort of time out. If using UV Connectivity, it looks like a blinking Christmas tree. 2022-12-09 09-35-53.mkv
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EDIT: I'll preface it with the possibility that I'm expecting some features to work a certain way and the devs found a different way for those features to work. - Cut command. I don't want it to always "unwrap" for me. Also, sometimes the unwrap can get unruly. If I select edges and hit unwrap, it arbitrarily cuts other edges and the edges I selected were never unwrapped. - Selecting a poly in UV Edit mode and wanting to move it. I don't always want it to separate from the island. I'm forced to go into edge mode to move the edges (or points). - Weld options. With an edge selected show the associated shared edge of the other UV island it will weld to. Also, have the UV island MOVE and fit to match the UV island it was just welded to. Currently if you select an edge, you don't really know what it will weld to and the welded edges of the two UV islands are stretched to meet each other in the middle. - Relax and Optimize brushes (and separate commands too for all around adjustments of the whole UV set). On your golf club example I notice some tight grouping of some UVs (displayed in tinted red). Having brushes that allow to relax those would be helpful. Or in cases where UVs are completely screwy or flipped, having an Optimize brush can help to sort those out. - Texel Density. While there is an older free script out there to check and adjust texel density between 2 models, it's not part of C4D proper. Also, there's no ability even in that free script to adjust the texel density within the UV map currently open. For instance, you have hard surface model and you're unwrapping it. Ultimately after unwrapping certain parts you have UV islands that are way too big or too small. They need to be the same size for texturing purposes. Selecting one UV island as reference to get its texel density, then selecting the over/undersized ones and applying that density would be useful. - UDIMs. I'm not the first or the last person. 😉 weld who? oh welded that.
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right but the one that Maxon owns? Also, so far as I know, no render engine has an upscaler built in.
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wow that Blender head looks horrible. Dev should have done the cringe test before sending that one out. Also, Max was updated too.
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I can't seemingly zoom in any further on the UV Editor. Is seems to have a limitation on how far you can zoom in? Also, UV shells are all blinky and stuff just moving my mouse. 2023.1.2. I'd gladly beta any updates! please make the UV editor nice enough to take home to mama....
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draw a spline (or use a primative circle if you want). Throw it in a sweep with a circle as the profile. use a cloner (object) with a sphere or whatever you want to signify as the directional blips, drag spline in as the object . then key the offset.
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I'm not holding their feet to the fire but it appears as though they are releasing an update each month now since R2023. - Sep 7: 2023.0.0 - Oct 12: 2023.0.1 - Nov 9: 2023.1.0 - Dec 7: 2023.1.2 I'm just sayin......
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An interesting thing about some of this AI is how it's being used by its creators. For instance, are people's likenesses and information being harvested by these companies to help refine their AI model? Are these companies then selling the data to other companies? Without being fed data, AI wouldn't work as well. A lot of people are unknowingly feeding the machine.
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at least let it help fix problem areas. working with the UV Editor is a complete shit show. I seriously don't understand what UV Unwrap and Weld is trying to do some times or maybe it just doesn't understand how I want to cut edges here and weld edges there without it deciding arbitrarily it will weld things for me. Just gave up on it again.
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Command line in Administrator mode: chkdsk /f /r /x It looks like Maxon only has down to R21 on their site. I'm not sure if a support ticket could help you, or maybe someone from Maxon here?
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I'd love to see AI used by Maxon and others for things like optimizing render settings. It can sometimes be tedious to go through render settings and find the optimal amount of samples for each light or surface in order to squeeze out the best quality and minimize render times. Having AI calculate the optimal settings for you based on the materials, lighting and environment would be nice. I mean going above and beyond the autosampling or the basic mode of low/medium/high/very high. I could also see it being used to auto-scale rendered images. For instance, you need a 4K animation. You hit a toggle in render settings which has AI determine and recommend the lowest possible resolution to render at so it can intelligently upscale the image after it renders it at the lower resolution. This is all done by the renderer so no need for a 3rd party solution like Topaz. Maybe other areas could benefit too like the tracker, sims, scene nodes and so on.
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yeah.. I haven't decided to dig into it but it's a pretty cool concept! ADDED: I wonder how it would work convert old python 2.x code into 3.x code for newer versions of C4D? It could potentially resurrect some old scripts?
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Interesting use of AI. Helping create simple scripts to solve small problems or for repetitive tasks. I wonder how long it will take until AI is embedded into compilers to help check code for errors, make the changes itself or and suggest and make changes for optimization.
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Maybe it's time to open the forum again and bring back the ads?
Jeff H1 replied to No One's topic in Discussions
i know.. I made a bad joke. 🙂 -
Maybe it's time to open the forum again and bring back the ads?
Jeff H1 replied to No One's topic in Discussions
I paid and it still acts like I haven't paid (red banner at the top). -
You could try dumbing down the Viewport Hardware preferences maybe to squeeze out just a little bit extra. Judging by what I've seen others post online it's very much a 1.0 version for this. I won't mention anything about Macs other than they typically lag in performance, more so these days as more stuff gets pushed to the GPU. It's very much a PC-first world right now especially with Nvidia. I'm glad I left a place who was using old trashcans. 🙂
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Drawing a blank here... How do I select multiple objects to place inside a box inside Attribute Editor? I know about the eye dropper tool but that is mind-numbingly slow and not efficient. I know using the mouse to select objects is different than in other apps like Maya. In C4D you left click and immediately drag to the box.
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Maxon should be ashamed. Otoys killer deal includes an impressively cheap subscription WITH 10 RENDER NODE licenses and a bundle of nice software. I know people were waiting to see who would do what. Maxon couldn’t be bothered.
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SREK beat me to it but I'll add my response regarding the plugins specifically.... best bet is to troubleshoot by dragging your plugins folder (in your preferences folder) to the desktop and restart C4D. See if it loads up just fine. Next, start adding back some plugins and restarting. Keep adding back plugins. I'm guessing however it's Redshift as you mentioned Redshift in your post. Leave that one out for last. It could be legacy Redshift is having issues with the new drivers. You may have to roll back.
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More importantly check to make sure your plugin is compatible with R23. I looked up and found some arrow plugins just now which probably aren't compatible without using Insydium's free Bridge plugin. I did find this ArrowMaker plugin which has been updated: https://microbion.co.uk/html/arrowmaker.htm
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you should place them in your preferences folder. Clicking that button will open your folder. Inside there is a "plugins" folder. It should go there. Lastly, you probably won't see a menu item for it at the top level. It will be inside Extensions: