Jeff H1
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Everything posted by Jeff H1
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Maxon shooting themselves in the foot: Educational Licenses Suspended.
Jeff H1 replied to No One's topic in Discussions
It's making the rounds again on Reddit and Discord. The number of responses with "blender" is pretty interesting. Maxon is making money now but setting up the next generation of artists and the studios they will open or supervise with Blender, -
News from the latest developments in AI 3D modelling techniques
Jeff H1 replied to HappyPolygon's topic in News
more scary than real news. At least when the news lies to you their mouth and voice are in sync and don't have a dead pan look in their eyes. Also, you know who physically is telling you the news, their bias and agenda. With AI, the idea that it can be without bias has already been proven wrong with chatGPT. Also, someone is funding this AI news channel, and who is a vested partner with that corporation funding the channel, and so on? As it stands nefarious governments, corporations and individuals are already using AI to promote their own interests. I still see a time when AI will he hacked and poisoned to promote false information purposely. After all, we will be conditioned to trust AI 100%. -
Release notes for latest version (2023.3) https://support.maxon.net/hc/en-us/articles/8658038724124-Cinema-4D-2024-3-February-21-2024
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bringing CAD in is always painful. There is no real translation of materials so you need to build you own, which is a good idea anyways. Just use reference of photos from the objects. I recommend using that same reference to check the model as well. Many times I've had to rebuild imported elements as the level of detail was too low. I just wrapped up some work where I imported the CAD model into Plasticity then exported to Blender using their addon and then into C4D for animation/rendering. The good thing about having Plasticity (or another CAD software) is you can open the model yourself and see what's going on and potentially export isolated components with more details, n-gons/quads or whatever. I used Blender because the modeling toolset is just simply more superior to C4D. The UVs were easier to fix up too in Blender for specific elements that needed it.
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Incredibly realistic CG video removed for being too realistic
Jeff H1 replied to HappyPolygon's topic in News
The dude has a background in cinematography. That is extremely helpful when it comes to lighting, compositing the shot and camera. Also, it wasn't banned. the automod "feature" on Reddit removed it then the mods put it back. -
meanwhile JangaFX released a closed alpha of their Liquidgen.
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Winbush talks about UE quite often now on his channel. He did an a video a couple months back on the live link feature between C4D and UE Couple that with Project Avalanche which will have mograph inside UE. Good for broadcast or offline motion graphics.
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It's about uniformity in UI/UX. Anything contained in a panel should act the same way as any other panel. In C4D it usually doesn't. In Adobe and Maya I believe it does. Also having Takes behind Objects as a STARTUP layout, when you use both at the same time is a bit inefficient. Sure we could create custom layout just for takes, but we know now how stable 2024 is with custom layouts.
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Is there a 3rd party script or something for a Redshift Light Manager, something s imilar to Arnold?
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I noticed it before but didn't put too much thought into it. I noticed some other elements don't have options for undocking a copy too. I have Maxon One so it can't be a "premium" feature. 🙂
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nah both msedov and vasiliy are using legacy particles or cloners w/scene nodes. vasiliy offered up a look on yt how to do faux grains. I think Mr. McG is maybe being cheeky, referring to the speed updates in 2024 version
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and so the Adobe Maxon merger begins . . .
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find myself using Blender for a lot more things since C4D still has foundational holes. A lot of cheap or free tools. I know it doesn't help you out in this instance. texel density checker https://mrven.gumroad.com/l/CEIOR idTools for C4D/Blender/Maya. Easy one click option to move between those apps. I typically https://ihordmytrenko.gumroad.com/l/idtools_toolkit?layout=profile
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Is there no way to save a manipulated layout with the project so you don't have readjust the interface or undock copies of panels each time you open that project? I'm not interested in actually saving the layout necessarily to the list of existing layouts in C4D just for a project.
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Do you have to be careful with large scale (or tiny) with regards to dynamics, pyro and things like volume?
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small QOL features for efficiency. Things like having modeling features such as bevel and edge loops actually use the scroll wheel to add/reduce subdivisions or loops. It's 2024, we should need to move our mouse away from our model to touch ANYTHING in an attributes panel on on screen UI specific for tasking like this. Modeling mode. Once you're in points/edges/polys mode... dear lord don't force us to use "M" or "U" to select ANY MODELING TOOL. That crap is redundant. C4D should see I'm in a component mode therefore I want to edit the model with modeling tools. Snapping.. make it better. See Maya, Blender and Max(?). UV tools and official support for UDIMs. 2024... UDIMs. Relax and welding brushes in UV. Texel Density toolkit built into C4D. This one won't last forever... https://arsen-ch.gumroad.com/l/texel_density
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Is it typically May? I need a license for an upcoming job and was trying to find any discounts or promos. added: I was looking at a full year sub.
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I cringe at CB articles some times. One of the Cons: is not easy to install for novices when later in the article they state "installing was typical for a C4D plugin". They also mention Redshift GPU comes with C4D. It does not. "It is worth noting that Cinema 4D does come with its own GPU renderer in the excellent Redshift, so I was excited to see how Octane compares from a usability standpoint." There are some more that are head scratchers. Outside of that, it's a shame that not enough care is given for the other Octane plugins. Maya has always been a mess. Octane for Blender is seemingly in perpetual beta.
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They’re using TFD in the video. I can see one of the panels with that in the name. Maybe they licensed from jawset. Maybe jawset is working with them directly now which is good for LW users as TFD for LW is around $450.
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It looks like LW 2023 beta is showing some stuff. I'm not sure why they priced themselves so high. Maybe they're going after the nostalgia crowd like me who used it a long time ago. Still not sure considering there are more competitively priced apps like Houdini Indie and of course Blender. Now where know where TFD went: It'll be awkward if their procedural nodes end up being more robust than scene nodes this soon in dev.
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I have both and prefer Octane. It's a lot more stable and quicker for iterations. While Octane stuck with the older xpresso style node editor, they made enhancements. Both Octane and RS work in other DCCs. I heard awhile ago one of the issues with RS in C4D is actually C4D itself. RS seems to work better in Houdini and Maya, while Octane has progressed more in Blender even having a free Octane version. Also the RS version for Blender is only for Blender 3.4.1 and we're up to Blender 4 now. Octane Studio sub also offers 10 free network nodes, something Maxon would NEVER do for Redshift. That's a plus if you have extra workstations laying around and can throw the Octane server on them and have them wait for work. I moved on to Blender and may try it there. as mentioned elsewhere, if Maxon decides to stop selling C4D only subscriptions and bundles RS automatically with a higher price point, you may see more people forced to switch.