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Jeff H1

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Everything posted by Jeff H1

  1. April Fools is right around the corner. Expect: "Maxon merges with Adobe..." , "Insydium confuses themselves with their licensing so much they sell to Maxon", "Maxon releases C4D 2025, with new integrated particles, fluids and pyro 3.0"
  2. blender. there's a few free geometry node tools that can add objects onto other objects via drawing. maya can do the same thing I believe with some tools as well. of course houdini. probably max too. Besides that, you could probably project/draw a curve onto your object then use that as a basis for a path which a cloner with primatives could use.
  3. Maxon gave me a free day to continue doing stuff in Blender. I also got to spend time on Reddit and watch the carnage in the Cinema4D subreddit. Cant' say I remember ever seeing a company the size of Maxon shut down for hours to update a licensing server. So there's no redundancy, where a server was ready to go and switch over? Scary. Never had issues with Autodesk and Adobe which also rents their software with online licensing.
  4. Blender 4.1 was pushed back to March 26th pending any more issues.
  5. so we won't need X-Particles anymore and their licensing?
  6. in 2028 will it really matter? By then other software currently with better tools will only get better and more refined by 2028.
  7. Various techniques based on topology and what you're trying to achieve. Start by optimizing to make sure points are welded as best as possible. You can use phong break select to pick big flat areas, delete and fill back in to start with a clean slate rebuilding the geo as you go. You can also select the offending edges, dissolve and rebuild. You need to be careful with that so you don't delete supporting edges. In the example below I also used an inset to preserve the edges before rebuilding. It may or may not be necessary depending on the model itself. I then rebuilt with a Close Polygon Hole and then Poly pen tool. you could also use the bridge tool or polygon pen to build back in the polygons individually. definitely save as you go and make dupes of the meshes. In some cases I've had to completely recreate the mesh because what was imported was trash. It typically happens with CAD.
  8. It's making the rounds again on Reddit and Discord. The number of responses with "blender" is pretty interesting. Maxon is making money now but setting up the next generation of artists and the studios they will open or supervise with Blender,
  9. more scary than real news. At least when the news lies to you their mouth and voice are in sync and don't have a dead pan look in their eyes. Also, you know who physically is telling you the news, their bias and agenda. With AI, the idea that it can be without bias has already been proven wrong with chatGPT. Also, someone is funding this AI news channel, and who is a vested partner with that corporation funding the channel, and so on? As it stands nefarious governments, corporations and individuals are already using AI to promote their own interests. I still see a time when AI will he hacked and poisoned to promote false information purposely. After all, we will be conditioned to trust AI 100%.
  10. Release notes for latest version (2023.3) https://support.maxon.net/hc/en-us/articles/8658038724124-Cinema-4D-2024-3-February-21-2024
  11. bringing CAD in is always painful. There is no real translation of materials so you need to build you own, which is a good idea anyways. Just use reference of photos from the objects. I recommend using that same reference to check the model as well. Many times I've had to rebuild imported elements as the level of detail was too low. I just wrapped up some work where I imported the CAD model into Plasticity then exported to Blender using their addon and then into C4D for animation/rendering. The good thing about having Plasticity (or another CAD software) is you can open the model yourself and see what's going on and potentially export isolated components with more details, n-gons/quads or whatever. I used Blender because the modeling toolset is just simply more superior to C4D. The UVs were easier to fix up too in Blender for specific elements that needed it.
  12. The dude has a background in cinematography. That is extremely helpful when it comes to lighting, compositing the shot and camera. Also, it wasn't banned. the automod "feature" on Reddit removed it then the mods put it back.
  13. meanwhile JangaFX released a closed alpha of their Liquidgen.
  14. Winbush talks about UE quite often now on his channel. He did an a video a couple months back on the live link feature between C4D and UE Couple that with Project Avalanche which will have mograph inside UE. Good for broadcast or offline motion graphics.
  15. It's about uniformity in UI/UX. Anything contained in a panel should act the same way as any other panel. In C4D it usually doesn't. In Adobe and Maya I believe it does. Also having Takes behind Objects as a STARTUP layout, when you use both at the same time is a bit inefficient. Sure we could create custom layout just for takes, but we know now how stable 2024 is with custom layouts.
  16. funny thing is I downloaded the Octane Light Manager from that github last year!
  17. Is there a 3rd party script or something for a Redshift Light Manager, something s imilar to Arnold?
  18. I noticed it before but didn't put too much thought into it. I noticed some other elements don't have options for undocking a copy too. I have Maxon One so it can't be a "premium" feature. 🙂
  19. nah both msedov and vasiliy are using legacy particles or cloners w/scene nodes. vasiliy offered up a look on yt how to do faux grains. I think Mr. McG is maybe being cheeky, referring to the speed updates in 2024 version
  20. and so the Adobe Maxon merger begins . . .
  21. find myself using Blender for a lot more things since C4D still has foundational holes. A lot of cheap or free tools. I know it doesn't help you out in this instance. texel density checker https://mrven.gumroad.com/l/CEIOR idTools for C4D/Blender/Maya. Easy one click option to move between those apps. I typically https://ihordmytrenko.gumroad.com/l/idtools_toolkit?layout=profile
  22. Is there no way to save a manipulated layout with the project so you don't have readjust the interface or undock copies of panels each time you open that project? I'm not interested in actually saving the layout necessarily to the list of existing layouts in C4D just for a project.
  23. nope... 2024.. still no. I mentioned that glaring omission elsewhere. here's a tool https://arsen-ch.gumroad.com/l/texel_density
  24. to be honest.. the paywall here. people can't ask questions or download sample files until they pay up.
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