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Jeff H1

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Everything posted by Jeff H1

  1. I was just converting a tree I grabbed from the Asset Browser. I noticed the Convert Materials function in C4D is still using the "old" Redshift Material Shaders (which opens in the Redshift Shader Graph). Is this meant to happen? I figure with Redshift moving its default RS Standard Material (Node Editor), that the converter would follow suit? Ironically enough, if you select a Redshift Standard Material and use the Redshift Convert Material utility, it converts it to the old Redshift Material and it loses all information in it (color, textures, etc)
  2. https://www.sidefx.com/community/houdini-195-launch-and-game-workshop/ It looks like it's going to be a nice one. I hope some of it is captured and put on SIdeFX YT channel. Houdini never fails to amaze with each thoughtful release.
  3. Connector and Bridge so far, along with PureRef depending on task. I've tried others like Allusion (images) and Snowtrack (images/3D/c4d plugin). Allusion isn't far enough along and is missing key things. Snowtrack seems nice enough but its 3D engine is slower than Connector at the moment. It does have a nice versioning tool for C4D that just came out of beta about a month ago. I used it in beta but didn't buy it yet. Eagle is another one but it has the same fault as C4D with no local indexing (meaning it ingests into its own DB) which can cause issues down the road and forces you to keep your assets in two place. Anchorpoint is another one in beta. It can be used for asset browsing as well as project management, using a Notion style interface for tagging, reviewing, etc. They're still working on FBX/OBJ support with thumbnails/pop up.
  4. For me there's there's no believability in the OG base texture. It seems like large paint peeling textures overlaid with some squares. How would that happen in space? if you look at the back wall, it you may see some geometry detail but its obscured by the base texture and it just doesn't look good. I feel it should be more thoughtful. It's a fine line though between leaving it blank with no variation versus adding too much hi-con purposeless detail. I'd probably use JSplacement for stuff like this. You can also use Render > Clouds then apply Pixelate > Mosaic to the layer in Photoshop. dupe a few times, change the mode, use offset, transform (stretch) an use another Mosaic again to get even larger areas. Then mask out on base texture.
  5. testing... (I'm limited.. but also it says I'm now registered). I'm wondering with the new pay wall if it's changed things and they need to verify you.
  6. Wouldn't that just be semantics at this point? I mean, you either use C4D at the time of the poll or you don't? Also, it appears KBAR was soliciting responses of current C4D users.
  7. I'd love to see the Relax mode in the Brush tool (new feature) find its way to UV editing. Apps like Maya have an Unfold and also Optimize Tools which helps to relax and unfold UVs using a brush.
  8. it's an interesting dilemma because traditionally doesn't a new version come out towards mid/end of September?
  9. never thought of making a new group window. I too was trying to force windows to dock with each other and it never really worked.
  10. I'm thinking of shifting away from Octane to Redshift (have both licenses). Seems like Redshift keeps getting more and more solid.
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