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Jeff H1

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Everything posted by Jeff H1

  1. they have an announcement scheduled for Sep 10th. I know part of it is for ZBR on Ipad. It would surprise me if that's all they announce.
  2. is this what you're going after? A shadow pass?
  3. so I ended up creating the project on Team Render Server web interface. I grabbed the tex folder from the original project location and dropped into the project folder Team Render Server created for the project. As soon as I added that folder manually, the assets updated automatically on the web interface. Everything works fine now. I also moved the local repository folder to another drive so my system drive isn't taken up with render files.
  4. I've never really used the Team Render Server. Do ALL of the textures need to be uploaded to the server with the C4d file in the job in order for the clients to see them, even if the textures are on a mapped network drive seen in the C4D scene? I can't seem to get the client to render w/textures even though the workstation has them mapped to F:/..... The Team Render Client says it can't find them there however. When I upload the textures with the c4d file as assets, the render turns out fine. The obvious problem with that is adding... each... and... every.... texture separately. Or, can I drag and drop them directly into the teamrender_server\user\admin\JOBNAME ?
  5. Blender feels like the wild wild west with cheap or free addons which helps blender tremendously, but you have to spend a bit of time getting them to work with each other and blender. Not to mention the bugs introduced with the addons or blender itself. You also spend time trying to figure out why your hotkeys changed only to realize it was an addon that changed settings without your knowledge. Oh yeah, and the more addons you get the more you have to maintain as many are updated quite often. On the flip side, there are some solid addons for a good price or free which really helps out. Some C4D plugin developers could learn a about setting reasonable pricing for plugins or collections. Some want almost as much for their collection than the price of the C4D sub itself. I know I'll probably get blasted by saying it on this forum, but lurking on Twitch, Youtube and X I see the same sentiment regarding these unnamed plugin devs. C4D isn't getting any cheaper! 😛 I still can't see using Blender from start to finish on most projects. Some of Blender is just too damn irritating. I look forward to seeing what Maxon does with R2025 too. I'd love to see Maxon actively look at what other apps and plugins are doing and why people are using them. What makes them so powerful? Then look at adopting some of those features or concepts to C4D. For instance, Light Control addon for Blender does a great job solving how to go into an editing mode for a specific light and using hotkeys to adjust various parameters like brightness, orbit, distance, temperature , angle and more. After you are done, left mouse click to get out of editing that light. Such a simple concept. https://blendermarket.com/products/light-control
  6. Maxon grins and bears this criticism because at the end of the day, they KNOW people like Motion Punk and others will not completely ditch C4D and their legacy scenes for something new. Subscriptions ensured reliance on their software in order to work on legacy scene files. Maxon execs when they see another critical tweet or comment from someone...
  7. you could also make LOD versions of the cars with the lowest poly versions placed all the way in the back and higher poly versions in the forergound. each LOD version would have its own cloner. it looks cool by the way.
  8. reducing the poly count and stripping out content that won't be seen is very important. Also you could try converting them to RS proxies then using a Matrix instead of cloner.
  9. Spline > Clone > Create Outline. there are some procedural plugins that can do it but I think they may be all paid plugins at this point.
  10. is it potentially coming out next month? New VP would be nice, along with the atmospherics would be nice. Modeling and UV refinements would be good but I don't think they care too much about those as their main focus seems to be on their updated dynamics suite and Redshift. Material X and USD enhancements would be cool. As for Indie license, I think that ship sailed with the last CEO. They're raising their prices next month too. The fact they charge extra for capsules, old licensed vegetation assets and a handful of materials in a higher price tier shows they could care less about pricing concerns. On top of that, Rocket Lasso will surely sell you another $90 worth of capsules on their own. I guess it's what the market will bear.
  11. many times AI shadows are visually off/broken. The texturing is typically too smooth with little fine detail or nuance. text is always jumbled/broken. Also with AI you won't be able to get different angles/shots to line up. Also animation. I'd imagine with creating exhibition spaces, you want to show how lighting of the booth space will look. AI always tries to render an "Artstation" style render not completely accurate based on the light sources in the shot. Use AI to generate things like concepts, colors or composition to work from but don't let it pull you down.
  12. It's over my head but seems interesting using Python to work with TP on the GPU.
  13. haha yeah I saw that too on Reddit. I wonder how that meeting went with the managers.. "Ok outside of the price hikes, what obscure restrictive shit should we do to piss off our customers? I mean let's really dig deep and find some real petty shit to F with them. Anyone? 5 license releases per day... DONE!! I love our job, unlike our customers! Adobe has nothing on us.... Let's keep digging and find more stuff and see if customers will find these Easter eggs...."
  14. Already started. Got about 4-5 months down time and my Maxon sub doesn't expire till beyond that. No better time than now.
  15. No they got rid of the C4D only version (which had the RS CPU). As it stands for about 2-3 years they were hiding the C4D only one as you had to click on the C4D + RS bundle to then see an alternative version of C4D only. It was only a matter of time before they canceled it.
  16. I wonder how much the features will diverge as we move forward, for instance what if Liquids will be only part of the Maxon One sub, or so on. It's funny how people said it's actually cheaper to own Houdini 20.5 Indie and Maya 2025 Indie combined over C4D (no capsules) at this point. Of course, Houdini Indie and Blender combo are more affordable than ever now.
  17. also appears no more C4D only version, which effectively cuts out people using Octane, Corona, Vray or Arnold . They'll have to pay more just to use C4D with their chosen renderer. Making its rounds on Reddit. Needless to say, this is going over well like a balloon with bad dynamics.
  18. Following RocketLasso video on the 2024.5 update, I noticed rounded caps do not work using a Nodes Modifier on an existing Arc in the scene, and using Outline spline in the SN editor. However, building the arc and outline spline inside of the SN editor, the rounded caps seem to work fine. Also if you turn BOTH caps off in the first example, a line gets drawn connecting the ends of the arc, which doesn't happen in the SN example Built using Nodes modifier, the rounded caps are broken Build in SN editor... rounded caps work fine Built using Nodes modifier, the caps are broken
  19. From an email: Improved Texture Standards Our textures are higher quality than they were 9 years ago, but our format changes have lead to an inconsistent user experience. So to increase consistency, we’re announcing new texture standards: a framework that sets expectations for what you’ll get when you download textures. In a nutshell, here's the main changes: Defined PBR Maps: A predictable set of deliverables: Base Color, Roughness, Normal, Displacement, Ambient Occlusion, Metallic and a new ORM map for realtime. Improved Filenames: All files are named with the new structure of: Poliigon_DescriptiveName_AssetIDNumber_MapName (no more confusing _metalness at the end of every file!) More Resolutions: 8K-1K for large, 8K-.256 for small. Set Physical Sizes: All surfaces are 2.5x2.5m (large surfaces) or 30x30cm (small surfaces) Material X - An interoperable industry compatible .mtlx file that can be natively imported into multiple softwares. From today all new textures will meet these new standards, including the latest batch of 13. Our goal is to remaster the entire texture library to these standards by the end of 2025. In certain circumstances, a texture may be unpublished if the source material is too old, but access for all previous purchasers will remain. https://www.blog.poliigon.com/blog/2024-texture-standards I don't know of any other 3rd party sites actively starting to support Material X, not to mention refreshing their texture libraries from last gen textures. It looks like a first batch of updated materials on their site supports Material X download, for DCCs actively supporting Material X integration.
  20. turn this off [In RS Object Tag / Geometry / Displacement] also you should try to use at least 16 bit images for displacements versus 8 bit.
  21. I'm aware. Many national or international organizations have many members who many times stay silent and just use it as a title of affiliation. I'm more interested in seeing how Maxon continues how to adopt USD into its products versus the company just paying to get the Maxon logo on an organization's website because dues were paid. But I realize Maxon can't comment on any ongoing or future development so I'll just retract the question.
  22. With Maxon as a member of the Alliance for OpenUSD, does this mean Maxon will be "encouraged" to add features such as UDIMs and MaterialX in C4D and Redshift to further support the growth and compatibility of USD amongst the various applications across the space? I wasn't sure how active a member Maxon is or do they just get the newsletters?
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