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Jeff H1

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Everything posted by Jeff H1

  1. I think you're going about it the wrong way. You shouldn't make the geometry super dense and then try to force it into the shape you want. You need to start very broad with minimal detail to get the rough shapes and contours then work your way into more shapes. Move the points and polygons into the rough shapes of the face before adding more detail. I'd never use a boolean for something like character work. It creates unpredictable geometry that will be hard to animate with bones or morph shapes. I removed some of the loops to show you how easier it can be to shape the model with less (less is more). Here I moved the points with the Slide function (M~O) to roughly form the eye areas. I could have used the new symmetry thingie but I'm just breezing through this right now. Afterwards you can use a subdivision surface to smooth it out and add more geo in the process (btw, your SDS Mesh was turned off in your viewport filter).
  2. Following up with what BENTRAJE said, here's a link to how to set up using Vertex Colors in C4D for SP export (should be cued up at the right point):
  3. it's where the other releases have always been. Check Edit > Preferences (CTRL-E) and it'll show you at the bottom with "Preferences folder". Click on it and it'll show you all of the version of C4D you have installed. Find 2023, go into the folder and you'll see a plugins folder. If by chance you don't have a plugins folder it could be because you don't have any third party plugins installed yet. I'd imagine it still would create the empty plugin folder for you. If not, create the "plugins" folder.
  4. you could try some profile splines and a loft. lens2b.c4d Added: After that, I did a connect objects and delete (or convert to object if you want). Then I did a solidify capsule (or could use Extrude. Then select the loops around the top and do a bevel: You may need to look at the inside bottom of the bowl too. I forgot to fill hole (grid) before the Solidify so I had to delete the extra geo then do a fill hole on the top and bottom sides.
  5. I'll give you a scene file with the splines (C4D 2023). It's part of a larger scene where I have 2 hoses created with sweeps. I grabbed the first spline, duped it and did a -180 degree rotation and edited the spline. That's where I noticed some funky stuff with the duped spline. I tried freezing the transform, or reversing it to 180 degrees but it still has something wrong with it. I renamed the sweep for you. BTW, the original spline seems to be fine. splineme.c4d
  6. I know there was a patch that fixed a strange lock on the handles when translating or rotating. However, it still "feels" strange moving the handles. It seems like sometimes they go in the reverse direction of the mouse and I have to fix my brain to make it work. For a sanity check, they work better in S22 and R26 (random C4Ds i just pulled up). For instance, grabbing a handle and moving to the right, the handle goes with it. Moving up, the handle goes with it. IN 2023 the handle moves the opposite way or thinks I'm trying to scale it when going up or down. Separately I wish there was a way to actually select the handle corners like in Maya. This way you can use the transform and constrain tools on the handle directly
  7. It works, I just think with out lack of documentation we sort of just figure it out. He makes some really cool stuff. I contacted him before about an issue and he was pretty responsive.
  8. thanks all. I have the Vonc plugin but couldn't get it to work. I updated it and still nothing. I then realized I have to select the whole loop first (not the first 2 polys for my pattern). It goes in reverse.. select the loop.. apply the plugin which deselects polys to make the pattern.
  9. ended up getting help on GSG discord thankfully. Apparently there's no easy way. You either have to dig into a string of nodes, create a formula in a field, or detach a loop of polys work from there and recombine.
  10. I can't for the life of me find how to select a pattern in C4D. I saw a video on YT where maxon is suggesting using fields on a selection tag and fiddling with a formula to select every Nth polygon. Why does it need to be that extreme? I also tried capsules (store selection/modulo) but I can't seem to get it to understand I just want to select every nth polygon from a loop. RingLoop script won't help me here since it's polygons.
  11. hopefully they'll be allowed to tag along if they want to.....
  12. So why in 2023 hasn't it been fixed where when you import a mesh, it respects the Default Scene properties? It always defaults to Standard/720p (FBX you can designate Redshift but still defaults to 720p/30fps regardless). This has been a "feature" forever. At least have a little button that says "Use Default Scene Settings during import". Where IS it pulling scene information? From the individual importers? NOTE: My inquiry is only for drag/dropping meshes from other formats into C4D and not the Merge Objects. Merge Objects seems to work fine.
  13. then someone else should buy it. I don't think URender would or should trump other acquisitions that Maxon could potentially make in the future. Again, they have Redshift as their in-house render engine and there are no signs of it slowing down or needing an additional renderer to augment Redshift itself. If anything, they could extend jobs to URender devs to help further Redshift. With regards to Forger vs Zbrush, they are completely different platforms. Forger only works on ipad/iphone. Zbrush does not. Maxon saw an opportunity with the ipad to give artist the ability to work on their ipad and push models into C4D. It works if you want to deal with Maxon's paywall for that feature and others missing from the free version, which is why it has a 2.6 in the app store (*whisper* no one likes to pay for subs for tiny apps with limited functionality in iOS, Maxon). For the rest of us there is Nomad Sculpt.
  14. update from Jules himself: I asked the team about this a few versions back and the reason was speed, but it’s actually super useful to have tex input and I am going to have this go into next release or maybe 2022.1 RC1 if there is time, if not then the release after that
  15. yeah I'd love to see more Vray for c4d tutorials. I don't feel it's talked about as much as Octane or RS these days. Even Arnold for C4D has taken a back seat when it comes to training materials
  16. I'll be interested to see how well Chaos Scatter works when it gets added into Vray for C4D. I used to love Vray for Maya years ago but we had to switch to Arnold due to their licensing for individual DCCs versus one engine license for all DCCs. We ended up going with Arnold. Both Vray and Arnold were real workhorses on our farm.
  17. looks like it may be fixed on the hotfix but it hasn't been released yet.. MODELING Fixed a stability issue with selection tools Fixed an issue with scaling and rotating Bezier Tangents https://support.maxon.net/hc/en-us/articles/6133707690908-Cinema-4D-2023-0-1-Hotfix-4-October-6th-2022-
  18. Go cry some more in the blender community how you are being mistreated by others and they just can’t see your potential. Once again this is your cry for help? I’m not buying it. People like you ruin forums like this, especially when forums like this aren’t as popular anymore. If I wanted crap from talentless blender hobbyists I’d visit YouTube. How is the mech spider going? Have an adequate day, Vanilla Ice.
  19. Jesus dude lay off the personal attacks and rhetoric, Ice. We get it you don’t like Maxon and its staff. No need for this crap. Besides I thought you were busy making stuff in blender instead attacking people who associate or use Maxon products. I guess things don’t change. Dont bother responding you crapped all over the post you created, icedude.
  20. Could be a good idea to back up your configs. I used to keep backups of Maya, C4D and Blender configs on dropbox as all 3 would crap out on occasion and I'd need to replace corrupt configs. AppData\Roaming\Blender Foundation\Blender\3.3 (I zip up everything in here and save it elsewhere). Also, I'm going through some training now and the trainer made a good point of offering up advice where you shouldn't have Auto save preferences turned on. This is so when you install an addon or change a shortcut and it screws something up, you have the opportunity to "Revert to Saved Preferences". Even updates to addons can screw things up. It's one of the pitfalls with so many addons patching vanilla blender is they trip over each other's hotkeys and don't let you know about it. By forcing you to hit "Save Preferences" it gives you an out in case something screws up.
  21. Jeff H1

    Learning Maya

    Had used Maya since Maya NT days and still stay in touch via testing but don't use it much anymore. Some decent training: https://elementza.com/mastering-3d-modeling-in-maya/ https://www.thegnomonworkshop.com/tutorials/introduction-to-maya-2023-volume-1 https://www.udemy.com/user/nexttut-education-pvtltd/ Wizix has some too also some nice scripts: https://www.wzxstore.com/ scripts: https://www.artstation.com/marketplace/p/3Yjgb/gentools-collection https://malcolm341.gumroad.com/ https://gabrielnadeau.com/store https://cgelementary.gumroad.com/l/MayaX https://www.polygonflow.io/ some of the newer scritps are starting to make use of Bifrost behind the scenes, sort of like what Blender users are doing with geo nodes but not like what Maxon is doing with Scene nodes. 🙂 GraphN seemingly have made their own standalone node editor which pairs in Maya and Unreal.
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