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Jeff H1
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Everything posted by Jeff H1
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Seriously, what kind of crap is this? Maxon and RL are creating node operators and specific scenes which are only for Maxon One users? I just saw the live stream and someone commented on it as I wasn't aware. Why is Maxon making it so we have 2 different versions of C4D again? One with extra working capsules and expanded Scene Nodes and one with just the basics. How does this work when someone with Maxon One passes a file to someone who doesn't have Maxon one? Do those nodes/capsules get disabled? "Sorry bro.. you need the ONE in order to work on this project with us...it's a capsule thing." Sorry Maxon, but this shit is just petty. You said content would be updated constantly in the Asset Library. Not once did you mention you get MORE assets and robust nodes if you buy extra crap you don't need with Maxon One. Why should I buy Red Giant stuff just to get extra node operators in C4D? My sub is up in a month. Maxon is making it hard for me to keep going with continued tactics like this.
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Cloth only worked ok for 1m and then it fell apart at that right angle. . You can also try the Solidify capsule (make sure all the polys are selected as you only had some top ones selected initially. Sometimes the Solidify works and other times it is bad. Proper shell would be great.
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I think he solved the problem for you, but typically Apple wants you to use .mov. It's simple enough to rename.
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Would this animation have been be made using point level animation in C4D?
Jeff H1 replied to georgedsee's topic in Cinema 4D
that's the beauty of working with primatives. you can keyframe their properties directly. There's no need to do any point level work. It really depends on the animation if you can use simple primatives like this. -
Would this animation have been be made using point level animation in C4D?
Jeff H1 replied to georgedsee's topic in Cinema 4D
They are just simple shapes. In this case, use a rectangle object, throw it under an extrude then keyframe the width and height of the rectange. to animate the thickness, you could keframe the extrude > offset. -
you would cache out VDB files which then could be loaded into some renderers within C4D. Octane, Redshift, Vray and Arnold to name a few. here's an example of the workflow:
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Flow Graph Plugin - A Flow Graph based animation plugin for Cinema 4D
Jeff H1 replied to HappyPolygon's topic in News
ouch.. $100 for a plugin which should have been part of how Scene Nodes worked inherently. times like this makes Blender look appealing. -
I'd recommend having your own assets folder which is backed up often as you continue to add to it. I'd also recommend backing up your prefs folders as some of these apps can break your preferences for no reason. By having a back up, you can restore you prefs and be up and running pretty quickly.
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1. many companies charge for student versions. Not all, but many do, and at a reduced rate. 2. many companies change their UI or rework icons to reflect changes in the industry or to refresh their product. Apple, Microsoft, Adobe, SideFX, Blackmagic, Autodesk and even the beloved Blender have changed their UIs at some point in their existence to refresh their product. It's a simple fact of life that most of us that have been around the industry more than 5 years would recognize. Subsequently, Command-C still works to find commands in C4D. That hasn't changed. Also, if you tried really really really hard, you'd find tutorials that explain the changes that happened into R25. Lastly, any person with any sort of analytical ability will be able to find where the changes in the UI were made and where the new icons rest. Grasping at straws when you don't need to... This is a fruitless conversation.
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I think they said it was due to a recent Microsoft update to WebView2, which is what Maxon uses to deliver info into the Quick Start Dialog box.
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https://support.maxon.net/hc/en-us/articles/6882551185820-Cinema-4D-2023-1-2-December-7-2022-Cinema-4D-2023-1-3-December-14-2022 Cinema 4D 2023.1.3 hotfix Fixed an issue with the Quick Start dialog showing a "file not found" message on Windows.
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can you add an animated displacer with a ramp fall off on an object then use either the RS matrix (or octane scatter) to scatter the animated object? could bake it as an alembic first to bake the animation in.
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Maybe it's time to open the forum again and bring back the ads?
Jeff H1 replied to No One's topic in Discussions
just canceled my subscription here. It was fun and got good tips here. Thanks all. -
A couple questions about Cineversity... how often is content updated? It appears some of it are links from the Maxon Team's youtube channel. Second question, will there ever be a way to sign up for news feeds regarding content updates to cineversity? Both questions go hand in hand really. If the site gets updated frequently enough, it could warrant allowing some sort of weekly/bi-weekly email blast. It would be preferable if it were able to be filtered for signing up for content pertinent to the individual. I could care less about Red Giant so signing up for content updates on C4D, Redshift and Zbrush would work for me.
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yes I know. It was meant as a joke with the 5 or so emails sent over the last 3 months with long winded paragraphs about the changes
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Hah... I welcome Blender users to Insydium's confusing maintenance/subscription emails. I just got another one
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Have to see the legalities of it. Where is it pulling photos (or stock textures from sites like Megascans and so)? Unlicensed.
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Animated noise deformation using Redshift material?
Jeff H1 replied to scifidesigner's topic in Cinema 4D
He's using an XPDeformer and delay. ( think I got the right time stamp where you can at at least see what's under the SDS) -
If I remember correctly, it's a single dev? Also, Otoy still needs to make a specific branch of Blender just for Octane, so it's more of a process. I'm not sure if it's the licensing or the architecture itself that lead to that. I think it still requires a "Blender Octane Edition" install and the OctaneServer running in the background. I think the Redshift port is still having issues too. I'm just guessing that if Octane, Redshift, Vray and Arnold run fine in all other DCCs it's probably blender that is the issue. That being said, I thought I read somewhere they were still wanting to make Octane a plugin for Blender and not this hack but it probably can't happen until maybe licensing or the blender developers change their current course.
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Question is will they yield to pressure to make a lower-cost version for Blender and honestly, why should they? There's enough pandering going on. 🙂 It will be interesting to see the community as a whole cringe with they see a $300 (guessing) annual subscription for a particle plugin for their free software.
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Insydium posted on IG their dev team is bringing Nexus to Maya, Max and that other one in 2023...
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- you could render them off as a separate take which would then give you a matte. - You can also try adding a redshift object tag to the cloners then add a Puzzle Matte AOV in the AOV Manager and have it use Object ID - Or you can just add an Emission AOV.