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Jeff H1

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Everything posted by Jeff H1

  1. Vincent Schwenk - Gumroad - 50% off https://vincentschwenk.gumroad.com/
  2. Adobe Creative Cloud - 50% off year subscription (billed monthly) https://www.adobe.com/creativecloud/plans.html?promoid=TBJRLL8W&mv=other
  3. Travis Davids - GUMROAD https://mrdavids1.gumroad.com/ use code: blackfriday24 You can grab any product at a discounted price. Deal runs from now until the end of November.
  4. Started so people can keep track of deals in the industry. Does Maxon have any deals for the holidays… if not, they should. Insydium: BLACK FRIDAY HALF PRICE SALE* Coupon code: BLK50 11th November until midnight (UK) 4th December 2024
  5. Blender wasn't bought by a larger company and went with a subscription, with similar pricing to C4D. Blender hype is because it's not locked behind a paywall with development happening without any roadmap seen by the people renting the software, and updates are more substantial than a slow subscription trickle. When you charge a lot for your software but you have little to differentiate yourself there is a problem, especially when you self-identify your software with a niche in the industry....
  6. I wish I understood more of how Blender assigns its commands to hotkeys and how to interpret the commands based on their naming conventions. For instance I have to realize that VIEW3D_MT_PIE_template which is attached to the "v" key is from Machin3Tools as the Views Pie toggle. However if I toggle that off, the "v" key is still assigned to it even though I'm telling the addon I don't want to use that toggle/feature. Many times addons will set their own hotkeys, wiping out hotkeys from other addons or even stock Blender. It's hard trying to figure out who did what to who and how to reverse it, especially if the command has archaic python text. All other apps at least give you a warning before keys are overwritten. I've saved various keymap configs just in case I install an addon and it wants to overwrite stuff. interesting presentation at BCon24 where Price talks about how to improve Blender's UI. It's a bit refreshing to see open dialog and solutions being provided by the community in an open forum like a conference, versus the community wondering what's going on behind the smoke and mirrors and waiting to see what happens with each update.
  7. surprised at the Blender 4.3 changes to the UI. They've been dead set for years against pop out panels and other UI standards for DCCs. I see they've also released their grip on the icons, going towards individual SVGs. That leads to more customization and moving away from icons that look too close in shape which are also all white. Thanks for those addon callouts, @No One. All Material List is one I'm looking at. I'm still surprised many features just aren't IN Blender and need an addon.
  8. when subscriptions fail, users get screwed. I'm guessing people were leaving their Modo subscriptions for Maya indie or Blender (free). Maybe not enough feature separation from cheaper competitors for the price of $719 per year (oddly familiar). I remember about 10 or so years ago you could get Modo (indie) on Steam, along with Mari. They discontinued it after a couple years. Edit: LInk to Modo EOL 10 year license. https://campaigns.foundry.com/modo-eol-license
  9. have you verified your PC is actually using the GPUs and not the CPU?
  10. When asked about indie pricing in an interview, Dave responded with a straight face that Maxon already has individual pricing along with teams pricing. It seemed rehearsed. He refuses to acknowledge the fact that Autodesk and SideFX have pricing for individual seats and teams, but also have indie licensing as well. As maxon fiddled with their student requirements and pricing for about a year a shift is happening gradually away from traditional centers of learning (uni, college, training centers) to online training where the cost is significantly cheaper (or free). Maxon doesn't work with most online schools so people can't get Maxon student licenses and Maxon hates indie licenses. You'd be hard pressed to find anyone willing to shell out $$ for a C4D+RS or Maxon One bundle just for learning. What's a free app with lots of free learning available online? Blender. Another app that has an apprentice version? Houdini. Max and Maya can be had pretty cheaply too with the indie license. For students, the choices are absolutely clear. These are the people that may ultimately be making decisions in the future about what a studio uses as they become senior designers, generalists and artists. If they've never been exposed to Maxon products due to cost, who do you think they'll go with? I've seen a few training courses on Gnomon and other sites where the seasoned artists are moonlighting, teaching Blender because it's free for them at home and currently there's a lot of interest. So far there's a lot of interest in the community from apps OTHER than C4D...
  11. figures.. seems to be broken in the Node Editor while changing things like offset in a Texture node which is not associated with Units in prefs. Or at least very glitchy to say the least. sometimes it works sometimes it doesn't.
  12. Thanks for the tip... I figured there had to be some hidden way to do it. Here I was looking at a python script changing the units!
  13. Thanks. I thought about that. It’s a shame there’s nothing built in. Good ol missing quality of life features which will never be addressed in c4d.
  14. I know you can use CTRL or ALT to change precision while adjusting the values in the Coordinates section but is there a way like in Nuke to where you can move the cursor in front of the smaller increment you want to adjust to refine the precision even more? I think even Maya ended up having a toggle icon to adjust the amount of precision in the sliders.
  15. Besides the SSS recommendation I'd also say add some color variation with some noises stacked in a color layer running the length of the extruded toy. I see some more brownish splotches as well as some darker brown ones too. I also noticed the extruded chew toy isn't 100$ straight. You could add some variation along the length to make it more wavy.
  16. With Maxon's relationship with Adobe bringing Substance materials to C4D with exposed parameters, what about a way to bring over their procedural texture nodes to C4D as well? Maybe build out a "Substance Noise" node to go along with the Maxon Noise node. added extra since it errored out while posting. building out a material with various procedural textures, while relying less on textures would be pretty nifty. I know we can do it now but adding a variety of newer procedurals would be nice.
  17. Maxon still hasn't added the ability to drag existing nodes in the Node Editor onto an existing wire and have it automatically connect. I think even Octane for C4D allows it. Or the opposite where you click drag (with hotkey) to pull a node out of the graph, even with a simple wiggle movement, like in Houdini. I think we still can't disable/enable nodes currently in a graph either. This is available in Octane and Arnold. We have to manually reroute the wires to bypass the node versus disabling or even dragging the node out of the graph as I mentioned above. Even clicking on a port and dragging out would be nice to have a pop-up with compatible type nodes that would connect to it. For instance, dragging out on the port (dot) of Base Color would have a popup for recommended nodes like Texture. Click on that and it's automatically added. Make Redshift even more funky fresh! 😛
  18. Awesome work!!!! It's astounding that Maxon still doesn't know how to fully support UDIMs in 2024 when every major 3D DCC has been doing it for some time.
  19. So Dave talked about pricing tiers in his interview with Andrey. Apparently there are two tiers already.. one for "individuals" and one for teams. I bet management laughed in their meeting saying, "well you can't say individual without INDIE!! HAHAHAH WE SO FUNNY!!!" 😛 You can watch the whole interview..
  20. I'd love to see MML (Maxon Machine Learning). This would take the Object Profiler of 2025 release further. This would analyze the scene and offer potential tweaks to optimize the scene. You'd run the command and it would provide potential optimized settings for lights, cameras, render settings and even texture resolutions (based on distance to cam, render resolution). It would offer to save an optimized scene version with checkboxes you select from the recommended optimization list. You could even save presets so it just checks specific settings in future projects. One of the interesting features could be either selecting from a drop down list (eg. product vis, interior, landscape...) or writing keywords to describe the scene so it helps to further optimize sampling settings for that particular scene. MML could also be used on other things like textures whereby you import a 2k texture but realize you need a higher fidelity texture and have the texture node upscale to 4k, saving the new version in the same directory as the 2k version. That functionality could work in batch on multiple imported textures as well. Also MLL could be used during rendering. You could render at 1080 and at the end of the render, c4d kicks off an uprez to 4K, saving the new uprezed version in a subfolder next to the original rendered versions. MLL would also do tweening. You'd render every other frame and it would use ML to fill in the missing frames. ---------------------- Adding keyboard and mouse functionality during modeling tasks would be great. For instance, adding loops you could use the mouse wheel to add or remove more loops. For bevels, using the mouse wheel to add/remove subdivisions and maybe tapping B while still in bevel mode to toggle the Bevel profile. Those extra key toggles would appear at the bottom of the UI. Yeah, it's copying from Blender but who cares, Blender has been copying features from other applications for years. Licensing from or implementing Maxon's take on some of the HB Modeling bundle stuff. The same with Merk and Rocket Lasso. Bring them in house, or license their technology. Caveat: Don't make a C4D Maxon One SuperCharged version which costs extra just because you did this. Add value back to the base product. Added: I don't want ML/AI to do my work for me. I don't want to be a prompt monkey. I want it to help me by taking away some of the pain points in production and give me solutions to make my work look better with potentially faster turn around times.
  21. Fine with it. RL plugins cost a bit too much. I’m fine with Maxon making this stuff in house. Besides Chris is making money off Maxon making capsules for Maxon One. If Maxon didn’t take the initiate we’d still be figuring out Insydium licensing and finding a next generation TFD for pyro. I hope Maxon continues making features in house. Is GSG still developing its c4d plugins like signal or are they sunsetted?
  22. shame more wasn't added to import/export like true UDIM support in C4D along with the beginnings of Material X support which was added on RS trello board back in 2019.
  23. apparently no leaks.. I guess nothing they're excited about except zbrush on ipad.
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