I think the reason why many people aren't requesting updates to simple things like snapping, udims, UVs, to things like integrating mouse wheel into adding segments for bevels/loops is many people have probably given up on C4D ever having refined functionality for specific every day tools. Or, they have simply moved on to other tools that have that, whether it be blender or maya. I'm not downplaying what's been done in Pyro, Cloth, Particles and the dynamics platform, as well as Redshift. Many of the legacy toolsets have been largely left alone.
I'm glad to see 2025.1 was a step in the right direction with booleans. Adding Display decimals is another good one for precise or smaller units. That's exactly the type of stuff I'd enjoy seeing more of.