Yup the first one sorry I wasn't very precise
Thank you for your help ! It is certainly a vram issue in this case, I did what you suggested to increase the padding size, even change density threshold (something another guy mentioned to help my case) but nothing really helped 😕 But though your explanation of the pyro system really helped me to understand how it works in a more global way !
Yea I tried to increase it by one but it didn't solve my problem, the "best" way i found to get around this was to increase the voxel size of the pyro so it's easier for it to calculate and to get a result that is less random ahah