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Edward Suckling

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Everything posted by Edward Suckling

  1. Thanks for the responses. I had tried both of those suggestions and unfortunately it continued. I think the problem was having the 'default resolution' of textures set too high (in preferences - viewport hardware). I had set it to something crazy like 8k whilst doing some character texturing a couple of weeks ago, and should have returned it to something lower like 256 again! It seems like that was causing redshift to crash, even with a fairly 'medium duty' scene (understandably). Anyway making that lower seems to have fixed things for now... Thanks.
  2. Hi, I have a scene in C4d 2025.1 (using redshift 2025.2) which crashes all the time. I get the message 'The plugin redshift-core-vc140.dll has crashed'. I've tried to optimise the scene between crashes, but the poly count is not huge, and the textures are all 2k or under. Other similar scenes would not trouble C4D/redshift. I've updated to the latest nvidia drivers, and have tried both studio and game ready versions. Currently the scene won't load at all without crashing. Other scenes seem fine. Any ideas much appreciated! Let me know if you need more info. Thanks.
  3. Sorry, yes, that's the one I've been using (not 'save project as'). And sometimes find it doesn't collect everything.
  4. In C4D using redshift GPU, does anyone know a reliable way to gather all assets for a project into one folder for handing over to someone or uploading to a render farm? I have found that 'save project as' doesn't always collect everything in complex scenes, and there might be the odd .exr or something missing, or still connected to a different directory. Maybe there's a plugin, or better way of doing it?
  5. Brilliant, thank you. I'm using the latest version of Redshift, but hadn't realised they'd fixed the driver issue, that's good to know.
  6. Hi, I've been using the NVIDIA 497.29 Game Ready driver for a while now, but have recently been getting a lot of crashes while using the RS RenderView. It might due to be something in my scene, but I just wanted to check first if this is still the best driver to use, as it's quite old now? Thanks, Ed
  7. Thanks for getting back. @bentraje I've installed the driver, and that does seem to have sped up the rendering in the picture viewer, that's brilliant thank you! @MJV as far as I can see the interactive (RS viewer) and final rendering (picture viewer) should match if they're both set to bucket. But I'm still very much trying to get to grips with it, so may well be misunderstanding a lot of this! (I've attached an image of the main sampling settings I'm using). There is a very slight difference between the renders (quite hard to notice), so you're probably right about the color space issue. Still, the picture viewer is much faster than it was, now I'm using the specified driver, so thanks again for the help.
  8. Hi @MJV thanks for responding. I'm rendering a sequence, and each frame is taking a similar amount of time.
  9. Hi Bentraje, Thanks a lot for getting back. Ah okay, that's good to know, I'll install that driver, thanks. Yes, I'm using Redshift GPU - as you say I've not been very tempted to try the CPU version! It seems weird that it works fine in the redshift viewer, but slows down in the picture viewer (which you have to use to render sequences) - but fingers crossed the driver fixes it. Thanks, Ed
  10. C4D 2023 - I've added that to my profile now too 🙂
  11. Thanks Igor, I've just updated it. I moved over from 3DS Max to C4D about 6 months ago.
  12. Hi all, If I render the same frame with the RS renderview (bucket sampling) but with the picture viewer, it takes about twice the time. I'm testing it with the RS renderview, and then rendering the animation with the picture viewer. I'm using the same render settings, and the output images look exactly the same. Does anyone know why this might be, or how to fix it? This is my first post, so let me know if you need any more info. Thanks, Ed
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