Jump to content

scifidesigner

Registered Member
  • Posts

    100
  • Joined

  • Last visited

Posts posted by scifidesigner

  1.  

    I am watching a tutorial in which the tutor seems to deform the sphere by applying animated noise in redshift material editor. I can't seem to figure what exactly is he doing. At around 31mins in the tutorial, the animated noise can be seen. What is the process to develop that sort of deformation? When I do it on my end, I only get the bump maps, and coloured pattern by changing the ramp, like he does initially. 

     

     

    22193528_Screenshot(57).thumb.png.9fca0fa7a2f335e1179584fa433e46e4.png1788667685_Screenshot(56).thumb.png.b30b763b02599b890e102fe720704a02.png

  2. On 11/28/2022 at 4:15 PM, Decade said:

    Also, you've specced an x570 chipset AM4 Socket motherboard with an AM5 socket CPU. You'll need a B650 or X670 motherboard for the AM5 CPUs. You'll also need DDR5 memory to go with it.

     

    It's either :

    AM4 (5950x) + x570 + DDR4

    or:

    AM5(7950x) + x670 + DDR5

     

    You can't mix & match.

     

    Thanks a lot for pointing this technical detail. Really appreciate. 🙏 I had no idea about such compatibilities. 

  3. While increasing the size gradually or segments gradually using the slider, how can I make C4D increase or decrease values in all axes simultaneously?

     

    image.thumb.png.f5817dca16b69803fa80557b3ae02ec8.png

    Also in the scale, instead of inputting the same number, let's say 4.5 in x,y, z separately, how can I make C4D take all the values automatically from one axis? If I input 4.5 in x, the same should reflect automatically in y and z. 

     

    image.thumb.png.62f681c3bd02f370340986ad45299906.png

  4. On 11/25/2022 at 10:52 PM, imashination said:

    For a 5 grand machine dedicated to computer graphics, 512gb ssd is a very odd corner to cut. I would personally be looking at 2-8gb So it can act as os, cache, storage etc. theres no need for a ton of different os, app, data, cache drives if you just get one decent sized one. A nice setup is a 2-4gb main drive to work from, then a 8-12gb spinning drive for archives, backups, asset libraries.

     

    For the ram, aim for 3600mhz if you can, this will allow the cpu bus to sync at its maximum speed, will give 4-8% more performance. 64gb is a good amount, but 128gb removes it as a possible bottleneck when working with large after effects comps.

     

    cpu cooling, either a 240-280mm aio radiator. Avoid enermax, they skip on the liquid. Or a nice air tower like a noctua d15

    2-4GB main drive? You mean 2-4 TB I think?

  5. Hi everyone

     

    I am planning to build a new PC with following parts.

    Processor - AMD Ryzen 9 7950X Desktop Processor 100-100000514WOF

    Motherboard - MSI MAG X570 Tomahawk WiFi AMD ATX Gaming Mothearboard with 4 RAM Slots
    GPU - Gigabyte GeForce RTX 4090 WindForce 24GB GDDR6X Graphics Card GV-N4090WF3-24GD
    RAM - 32x2 Ripjaws 3200MHz 64GB
    Storage - Western Digital SN850 500GB, PCIe Gen 4 SSD 7000MB/s R, 4100MB/s W WD
    Power supply - EVGA GQ 1000W Gold PSU


     I would like to know which CPU cooler would be best and budget friendly. 

    I want to do VFX and motion graphics work in Houdini and Cinema4D on this PC. Please also share your comments on the other parts that I have listed. 

  6. 11 hours ago, Igor said:

    You cannot, Maxon got rid of Houdini Engine I belive in version R23. 

    That's quite weird. Even though they got rid of it ,  they have still listed its features on their website. 

    8 hours ago, Jeff H1 said:

    You can still do the magic inside of Houdini and then export the mesh to C4D!!  🙂

    Yes that I know. I have done lot of static mesh and alembic exporting from Houdini. 😀

  7.  

    I came across this free Houdini asset. 

     

    https://www.youtube.com/watch?v=ewzbxbbd9S8&t=10s

     

    However, I don't have the option of Houdini engine in my extensions. I tried in r26 and 2023.1. How do I use this asset in C4D?

     

    Maxon's site has listed this engine but I don't know why I don't see it in my extensions, neither I see any pipeline menu. 

    https://www.maxon.net/en/cinema-4d/integration/vfx/houdini

     

     

    image.png.497f104edd5269b0486cc547738eacec.png

  8. I recently bought a 21:9 widescreen monitor. I am unable to resize my viewport of my custom workspace. If I choose other workspaces of C4D, the viewport adjusts accordingly. How can I resize the viewport? I don't get a horizontal double pointed arrow that usually comes whenever we move our cursor at the divisions of two panels while readjusting the layout of toolbars, viewports, etc. . I am using R26

    Sharing a screen recording.

     

     

  9. Thank you so much. I'll definitely go through the process. 

    18 hours ago, JohnDo said:

    It's a bit convoluted and it seems easy to mess things up but I don't have a better solution to suggest. 

    Right. It looks like I can mess things up. All render settings are done for a single animation, I may accidentally choose another preset while rendering the last frame. I have to be really careful and alert about the settings I'm choosing for the last frame. Your CPU load trick is quite awesome. I hope there was a software which could monitor GPU load and shutdown the PC. That would be super super neat.

  10. I see. Thanks! so I added a created a bat file on my desktop with the following content.
     
    cd c:\
    shutdown /h

     

     
    I named this file hibernay.bat
     
    I added this bat file in the remote option. And then I test rendered an animation with three frames.
    image.png.beb50df0ab892a072c1275f5da5b1424.png
     
     
     
     
    Now, after every frame finished rendering, that bat file got triggered and my laptop got hibernated. When I returned to the login screen, entered my password, Cinema 4D continued to render the second frame and then again triggered the bat file and my laptop again got into hibernate mode.
     
    I don't know much about takes and render queues. But here's a theory of mine. Let's say I have 400 frames.
     
    On frames no. 1 to 399, I apply the setting in which there is no remote trigger. Let's call this render setting A
     
    On frame no. 400, I apply the render setting in which there is a remote trigger towards that bat file. Let's call this render setting B
     
    Frames 1 to 399 should get rendered first in the render queue with render setting A and after that, automatically, frame 400 should get rendered with render setting B.
     
    Is this possible?
  11. Okay I just tried no-sleep. It doesn't have any option when GPU load goes below 30 percent or something like that. I forgot to mention in my original post. I am using Redshift for rendering. Just took this screenshot. Right now rendering is happening and Chrome is open with two tabs. My CPU load is very low and GPU load is pretty high.

     

    Any method for GPU load based triggering of shutdown?

    image.thumb.png.1209eb5ba49a087a90c1157c35216cac.png

  12. Sometimes I render animations and it takes really long on my laptop. I go to sleep at night and let it render for hours. Is there any way to shutdown my laptop automatically after rendering completes? 

     

    I googled a lot and I'm coming across more than decade old posts like these that recommend a feature 'Post Effects->Remote' and then pointing C4D to  a .bat file that triggers a shutdown.

     

    https://www.renderosity.com/forums/threads/2806510

     

    I have used a bat file for shutting down PC/laptop before but where exactly is this setting in Cinema4D?

  13. Here are the screenshots of the settings.

    image.png.f87a8a64477148ca46c4d40b2be1c1a5.png

     

    image.png.07a02c7bf9379b7baa360a947db9bf09.png

     

     

    Here's the file. I have removed major geometry, materials and particle system from it and kept it bare bones. As I overcame this issue by specifying a new folder for the output, as mentioned in the original post, I think the erroneous setting had been overwritten as I mentioned a new path for my output frames. 

     

    RENDER OUTPUT ISSUE_FORUMS.c4d

     

    I don't have full hard drive. No external hard drive path was involved in this work. I didn't use any takes. I don't know what are tokens and how to use them. 

     

     

  14.  

    Okay I ran into this weird issue. I was rendering an animated sequence as jpeg frames. I had set the output folder in the render settings. When I checked in the picture viewer, the images were not being shown in the folder and there was no option to show them in the folder.

     

    image.png.d317a2b2f82f42ecbb333095f56071f6.png

     

     

    Usually I get this option. 

    image.png.7dacfcb5d5fe9bf489eb6af1e0ea75e5.png

     

     

    I tried to select all the images to save them in bulk but only one was being saved at a time. Fortunately, I was there just to check that images were being saved in the folder that I chose and saw this. To overcome this, I stopped the rendering and chose a new folder for the output (in the render settings) and the images frames began to save there normally like it happens for rendering an animation.

    Now, both the target subfolders are in the same D drive main folder (in which I create sub folders for every new task) and it's not a system reserved drive, and no restrictions were there.

     

     

    I don't know how it happened, but how can I prevent such things from happening in future?

×
×
  • Create New...