Hi y'all,
For an ongoing project I have to create a new 3D visual from the same logo every week. Sometimes I take just the frame, or I rebuild the whole thing out of something else, but often I want to work with the edges, and create an extrude from there.
I prefer to keep my mesh as simple as possible and use SS with some edge cuts to create the smooth result.
Because of how the basic shape is, extrude isn't working for me so well. The results are not consistent even after splitting the left / right edge to create have quads only. The points go in all directions.
Ideally, I don't brake left / right edge and use edge cuts instead, to keep the most control over sharpness of the edges and top / bottom corners. Not sure if that's possible, because extruding the basic mesh will split points and add new faces I don't want.
What would be the best way to deal with this? I understand the basics polygon direction flow etc, but at the same time I'm puzzled why I can't just grow the whole mesh evenly in all directions.
Thanks so much for you help!
Left: basic shape with on the right with edge cuts for smoothings:
Example of what happens when trying to extrude all faces together. The front is good (enough), the back is messed up.
I removed the inner faces here but for the issue I'm trying to fix that's not really relevant. This way you can see some of what happens on the inside.
Scene example.c4d