HI Bezo, Great tip. I'm looking at the UV window now! I'm a little lost on the Texture/view/frame selected UV Elements. I guess I need to learn more about uv's. I am able to open that window but I don't know what to do with it when I do. The texture map overlaps itself. I'm guessing thats the problem.
I have had good luck using the displacer tag with a texture that has "displacement" activated, then clicking "emulation" in the displacement object tab. The sad part of that is that I have to scale the object to change the height of the displacement. This technique is for multiple textures applied to the same object.
Using a displacer with the shading set to to color, allows you to control the height but not for multiple textures. Wrangling the details.
Best