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Howard Lin

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HW | SW Information

  • DCC
    Cinema 4D
  • Renderer
    Octane
  • OS
    Windows 10
  • CPU
    Intel i7-8700
  • GPU
    GTX 2080

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  1. timeline is : first render frame #0 to #109 > i stopped the rendering > closed C4D > opened it again > render frame #110 to #120 now i render one frame,which is frame #109. and the pop still there. but it happen at frame #108 to #109. it is not frame #109 to #110 after i re-render the frame #109. i am using R2023.2 with octane the last version. No, i didn't using pluging, as you see there is a photo i shared before, that's my C4D outliner. That's all i had.
  2. No! Only show up when i played the sequence pictures in After Effect. i think it's two different particles positions made this pop issue. and this problem happened after i reopen the C4D and restarted the rendering. But the pop animation didn't exist in viewport when i reopen the file.
  3. Hi, i had a problem, it's about i got an non-continuous sequence picture after i stopped the render once at frame #109. and i restarted the render from #110 with reopen C4D. there is an "Emitter" and a 3D Polygon in the scene. The polygon animation is perfect, but the particles are not continuous. There is a pop feeling when the player go through frame #110 from #109. I already use the Bake Particle Tag, i think the non-continuous particles animation is not happen when i use that tag. Could anyone know how to fix it? Or there is a only, that i need to re-render it again from the frame #0 ? THANK YOU.
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