Jump to content

Joan Kamberaj

Limited Member
  • Posts

    12
  • Joined

  • Last visited

Profile Information

HW | SW Information

  • Renderer
    Redshift
  • OS
    Windows
  • CPU
    Xeon
  • GPU
    GTX 1660s

Joan Kamberaj's Achievements

Rookie

Rookie (2/14)

  • One Year In
  • Collaborator
  • One Month Later
  • Week One Done
  • First Post

Recent Badges

0

Reputation

  1. UPDATE: After optimizing them, it now all looks good on sketchfab. I will update you as soon as I test it on a newer cinema version, to check the hairs. Thank you very very much for your time!!!
  2. Hey, I optimized all the mesh. The polygons are connected but the problem remains the same. However, how could that be the problem? I split one polygon, which is just a square, an independent object, and the problem is identical. Reference below:
  3. Thank you very much for the positivity on this 🙂 Cinema version: R19.068 File is attached below. Poly normals sample.c4d
  4. Of course. All the parts have the same texture. However, I would like to fix what I explained in cinema.
  5. Hello, I am trying to upload this model on sketchfab, where I realized there is a problem with the normals. I have tried swapping them but it still does not work. The normals all look orange, which is supposed to be the right direction, but the "sticks" face the opposite way. Like I said, I tried swapping them and re-uploading, but the problem remains the same. The textures on those objects looks wrong. Rendering them in cinema doesn't cause any problems. For the reference image, the problem is on the object on the right. Thank you.
×
×
  • Create New...