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Everything posted by Chester Featherbottom
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I'm looking for some current solutions to record positional data in C4D (in realtime) from external hardware. I was fooling around with this back in 2017 and managed to get decent results with the original Vive controller, using fOSC as a bridge. fOSC no longer works in 2023 (which I'm hoping is just some basic Python 2.x->3.x refactoring), but before I started down this old crude path, I was curious if anyone was aware of any better solutions that may have popped up in the last 6 years. A crude search showed griptools.io, which would be even more helpful, but it seems that it has been abandoned. Any leads would be appreciated, thanks.
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MoGraph | Animation | Rigging | General scene file pit
Chester Featherbottom replied to Hrvoje's topic in Cinema 4D
CA typically stands for Character Animation... unless you have old Curious Animal plugins that all used to begin with "CA". -
Maxon needs machine learning/neural network for C4D
Chester Featherbottom replied to zeden's topic in Cinema 4D
This is so painful to watch. It's like watching monkeys typing Shakespeare. In the time that it took him to "hope" it would work he could have just opened the SDK and read the documentation for tasks this trivial. Oh Jesus, kill me now. -
Rotating the Projection does work. Using a texture tag from another object is not a workaround, it's the exact workflow I described. I can seem to move both texture and cloner without issue. Shader_Projection.mp4
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You don't rotate the Shader Field... you rotate the PROJECTION of the texture the Shader Field is using. In order for that to work you'd need to be using a texture projection that can be rotated in 3D space such as a Flat Projection rather than a UV projection.
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MoGraph | Animation | Rigging | General scene file pit
Chester Featherbottom replied to Hrvoje's topic in Cinema 4D
That per-target is really cool, but I think you may have a bug there. I think it's grabbing the global matrix of the effector rather than the cloner, so if you move the cloner it breaks... if you move the effector it breaks. -
Why do I get two files when I render with alpha?
Chester Featherbottom replied to a topic in Cinema 4D
Not an editor, but I thought ProRes 4444 was only 12 bit, so something may be breaking. I use ProRes frequently at the end of the pipeline, but I would NEVER export ProRes from C4D. Stick with sequences (for so many good reasons), EXR for important things, JPGs for previews. Edit: Should have looked it up first, but it seems the image of 4444 is 12 bit and the alpha is 16 bit? Maybe that's why the 2 different movies? That seems... odd. -
And python FTW! I've seen quite a few different python renaming scripts, but this one is by far the most thoughtful of what artists *actually* need. Nice find.
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Sequential_Rename.mp4 You are correct, the naming tool is not good (it would even be fair to say surprisingly poor). You can mostly get what you want with the above workflow... but even that will be starting at zero. Whomp, whomp. Best alternatives are Xpresso or Python.
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$N https://help.maxon.net/c4d/2023/en-us/Default.htm#html/TOOLCANAMING-MDATA_MAINGROUP.html?TocPath=Tools%20Menu%7CName%7C_____1
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Create GUI Handles with Scene Nodes
Chester Featherbottom replied to Chester Featherbottom's topic in Nodes
Thank you. You were the person I was hoping would answer... particularly because you've built some of the more comlpex rigs that would require/benefit from them. 🙂 -
Your C4D problems are nothing compared to your ego. You'd have to be high to think I would ever take the time to help you again. I hope others are able to to see just how toxic you are and avoid the same ingratitude.
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I have a standard license... a friend has MAXON ONE. He downloaded an "Exclusive Node" node and put it in a file and sent it to me. It didn't work. I don't know if he did something wrong or I did something wrong, or that's "just how it works". It was my understanding that one of the great benefits of Scene Nodes was supposed to be a way to solve the problem of so much plugin dependency for project files. From what I can tell, it looks like MAXON just replaced one dependency for another... which is definitely a bummer.
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Anybody know if it's possible? And if so, any examples available? Thanks.
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Who's going to tell him MP4 is also a container? There's a lot of things Apple doesn't do well, but when it comes to pro video you should probaby take a seat (perferably in the back).
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Quicktime movies are just containers. An H.264 exported from Quicktime may export with a .mov extension, but can be interpreded as an mp4 simply by changing the extension to .mp4.
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I felt like I was being pretty polite. The only reason I wondered if you were a new user is JUST how common this issue is among new users. It's fairly rare that you can use C4D for too long with encountering this behavior. If you already knew the difference between the tools... the problem would have required a much more advanced solution. SO... I was simply starting at the beginning. Man, this board.
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It's secretly hidden in Quicktime under File > Export as.... Perhaps your arrogance caused some temporary blindness.
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Changing the Scale to Size will just show you units. -- I'm ssuming you're a new user @allenhanford and maybe you don't know the difference between the Object Tool and the Modeling Tool? When you scale objects in the viewports when you're in the Modeling Tool the object scale stays at 1... when you scale objects with Object Tool in the viewport it will change the object Scale Parameters. Grab a cube and try scaling with each of the different tools. If you are a new user, don't feel bad... it's a common gotcha that seems soewhat specific to C4D.
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I wouldn't call you a perfectionist at all if you can't offer a basic solution let alone a better alternative. Plus that's a criticism of the animation, not the rig. If you had a rig like that you could always bake to spline and get some much better results in 2023 with a combination of rope and soft body dynamics to give the carpet actual mass. Depliage is fantastic and I would encourage anyone to buy the plugin (and support Vonc because he's an international C4D treasure)... but it can't accomplish this task (I know because I have it and I tried). ROWNs scripts are also infomous among legacy C4D users as *the* first solution to unfolding polygons, but it would likely need to be tweaked at the code level to accomplish this task.
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A quality solution is rather complicated and requires an indexed tranformation to avoid artifacts. No files, but the concept is there. Around 41:30 https://www.cineversity.com/vidplaylist/scripting_nab_2015/nab_2015_rewind_mike_seften